'Skyrim' 1.4 Patch, PC Creation Kit Both Nearing Completion

Skyrim 1.4 Patch, Creation Kit Nearing Completion

There are not many superlatives still left unsaid about The Elder Scrolls V: Skyrim, be they positive or negative. From its beautiful landscapes and endless quests, to its maddening glitches and patch problems, Skyrim is in no short supply of water-cooler discussion among gamers.

Bethesda promised players a new patch in January, and the 1.4 patch is nearing completion as final testing is being done on all three platforms. While earlier patches have fixed some issues, they also made the game somewhat unstable for some users of various platforms and introduced even more glitches into the game. It is hopeful that the 1.4 patch will address the majority of these issues.

One of the unique features of the update on the PC side is the ability to download and install a 'beta' version of the patch before it officially goes live. Players will have the ability to opt-in if they choose to install the patch, but can just as easily back out of the unofficial patch if they so desire.

The Creation Kit and Steam Workshop are also nearly completed as promised. Fans of the series have come to appreciate the modding in previous games, and with the the Creation Kit, user-generated mods should be flooding the internet within days and weeks of the Kit's release. Already knowing that other provinces exist within Skyrim, ambitious modders are sure to be licking their chops at creating modifications that take Skyrim players into Cyrodiil or Morrowind.

The following is the most up-to-date changelog for the 1.4 Skyrim patch, and unless otherwise specified, is for all platforms.


  • Skyrim launcher support for Steam Workshop (PC)


  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Bows and daggers will display properly when placed on weapon racks


  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
  • Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.


From the looks of it, the list is fairly exhaustive, from the PS3 optimization issues to the score of quest issues that seem to rear their ugly head at the most inopportune time. The previous 3 patches were released in somewhat lightning fashion, while Bethesda has taken their time on 1.4. Hopefully the additional time they have spent on this patch allowed for complete testing of the patch and won't break basic gameplay elements that occurred in the 1.2 patch.

Ranters, any issues that you've seen in your games that aren't addressed?

Skyrim is currently available for the PC, PS3, and XBox 360.


Follow me on Twitter @mattrowland1

Source: Bethesda Blog

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