Ruh roh...the latest patch for Bethesda's epic RPG, Skyrim has already started causing problems among users. Perhaps most concerning: all magick resistances are invalid - meaning mages will have a lot more difficulty as they progress through the game.
Users have also experienced frame drop in some instances, as well. Bethesda is aware of the problem and is already working on another patch.
Skyrim's 1.2 patch had worked to solve a number of issues, but as it is with programming, fresh bugs will inevitably find their way into even a patched game. In a huge title like Skyrim, it's almost to be expected. However, an error of this level is pretty egregious and is already rendering many mage players incapable of progressing. Strategies that had once worked before are now useless.
Obviously, fans of the game are definitely expressing their outcry on the Bethesda forums. When it's said that the magick resistances are gone, they really are. For example, Flame Atronachs can now be killed by their own spells. Obviously not a good thing. In addition, poison resistance/immunity is also history, so the perks of being either a vampire or a werewolf are not viable any longer. Forum users have also reported that performing a system clear will not fix the errors either.
Whether or not a mage playstyle was chosen or a warrior-type, resistances are a major component to staying alive in Skyrim encounters. All of a player's potions, of various resist, are for the time being just taking up inventory space.
At this point, the only way to avoid these errors is to simply not install the patch.
It's easy to direct all the ire toward Bethesda right now, who, by all means, should have ensured the update wouldn't have caused these kinds other problems. That said, remember that it takes a lot of work to ensure that a game as large as Skyrim runs as smoothly as possible - not an excuse, but it's a reason for why something like this may have happened.
Skyrim is available now for Xbox 360, PlayStation 3, and PC.
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Source: Bethesda Forums