According to statements made during an interview held between the Japanese video game magazine Famitsu and the Sony Worldwide Studios president Shuhei Yoshida, the original Shadow of the Colossus director, Fumito Ueda, didn’t have as big of a presence in the remake’s creation as he did with the initial PS2 version. While discussing the differences between the forthcoming remake and the PS2 version, Yoshida proclaimed that the remake’s intent was to display “how great the original work is, using today’s technology,” and went on to say, “Ueda-san wasn’t that involved much this time.”
While this revelation might cause some consternation in diehard fans of the original Shadow of the Colossus, Yoshida assuages such concerns by saying, “The game content is the same as the original version,” and went on to explain that it will be set apart from the PS2 iteration and the PS3 remaster because “all the assets are being remade.” So, it stands to reason that the fans should expect a similar gameplay experience with spruced-up graphics even without Ueda-san fully investing himself in the project.
Although Yoshida confirmed that the Shadow of the Colossus remake would be a solid portrayal of the original’s content, the forthcoming version of the game won’t be without some tweaks. For instance, the Sony Worldwide Studios president revealed that control options will be refined somewhat in order to bring the title up to modern standards. However, that doesn’t mean the original control settings will be out of the question.
“It’s the same, but player preferences for controls and such change over time, so we’re working on implementing a more modernized way to play. And of course you can play with a feel of the original version.”
All things considered, with the remake having just recently been revealed for PS4, it would be best for Shadow of the Colossus fans to reserve judgment on the forthcoming version of the title. Once more gameplay footage comes out, it will be somewhat easier to deduce what other potential changes are in store, and whether or not slavishly sticking to the original’s content will be viable by today’s standards.