Set in feudal Japan in the late 1500s, Sekiro: Shadows Die Twice from FromSoftware brings the studio's signature approach to a new setting. With a new property inspired by their previous work on the Dark Souls series and Bloodborne, the team has revealed new gameplay for Sekiro: Shadows Die Twice at Gamescom this week ahead of its official release in March next year.

The gameplay reveal for Sekiro: Shadows Die Twice focused on a few new features players can expect to use. The most notable additions include the use of the main character's prosthetic arm, the approach to stealth gameplay, and the resurrection feature that was shown off in the game's official reveal trailer. As far as the main character's prosthetic arm, its use as a grappling hook adds a level of verticality we've never seen before in a FromSoftware game. With this in mind, the team is using this mechanic to allow for more exploration when it comes to designing Sekiro's world.

With this added verticality also comes the introduction to stealth gameplay, both with the use of the grappling hook, as well as more common approaches like hugging walls or leaning around corners waiting for enemies. Along with the introduction of stealth is a new action kill called the "Shinobi death blow," which is very similar to an aerial assassination from an Assassin's Creed game. With the idea of giving players the ability to take advantage of the game's verticality as well as offering a more subtle approach to combat, FromSoftware has designed the enemies and gameplay of Sekiro: Shadows Die Twice to fit different gameplay styles.

We also received more clarification on how the resurrection feature for Sekiro: Shadows Die Twice will work in-game for players. Although they can revive when their character dies, players must kill at least one enemy during their second life in order to be able to revive themselves again. FromSoftware did confirm that while the use of player resurrection in the game isn't finalized, the playable demos at Gamescom will make use of the mechanic.

Sekiro: Shadows Die Twice was first teased late last year during the 2017 Game Awards, before being revealed at E3 this past June. While the game takes inspiration from the Bloodborne and Dark Souls series, the team at FromSoftware has explained they expect their upcoming action-RPG to be more difficult than prior titles. Part of this is due to the absence of any multiplayer features in the game, meaning players will need to find the best approach to overtaking enemies in a fully single-player experience.

Sekiro: Shadows Die Twice launches on March 22, 2019 for PC, PlayStation 4, and Xbox One.

Source: IGN