Raid PVP is one of the most enjoyable aspects of Rust. Nothing is more satisfying than taking on an opposing base and succeeding. According to Sun Tzu, the legendary general, sieging cities is the most difficult way to defeat enemy forces in battle. In most cases, that is certainly true in Rust as well.

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It takes a great number of resources and coordination to topple an enemy base, especially later in a wipe. Through superior strategy and a hefty investment of resources, it is possible.

Bring Enough Explosives

Rust Rocket launcher

Doors and walls are susceptible to blast damage. To successfully break down doors and walls, raiders will need a healthy amount of explosives to succeed. The top weapons to destroy stone and sheet metal are the Rocket Launcher and Multiple Grenade Launcher. Each of these weapons does enough splash damage to take down any wall in a coordinated effort. Likewise, Satchel Charges are great blast damage breaching devices that can weaken walls during a raid. C4 are better, but will require a lot more scrap to be crafted.

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Lower level options like the Bean Can Grenade and Flamethrower are effective early wipe options. The Flamethrower can burn down wooden bases and disable traps. The Bean Can Grenade is a discount Satchel charge, great for wooden doors and poorly built structures.

Using Splash Damage Appropriately

rust bucket head

Splash damage from the Rocket Launcher and Grenade Launcher have a large enough radius to damage multiple walls or objects at once. If raiders aim between two joined walls, or between a door and wall, it will deal the same amount of damage to each.

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If several players use this principle, elaborate structures can be dismantled in just a few minutes. The same goes for corners. If splash damage hits the junction that meets at a corner, 2-4 walls will be damaged.

Expect Traps When Breaching

Rust Building Bases Guide

Even some early wipe bases will have one shotgun trap protecting the entrance to the base. The worst strategy when raiding is to rush in immediately after breaking down the door. At a higher FOV, most shotgun traps can be spotted by slowly panning into the base from the outside.

Survivors will often make fortified bases look like stone boxes to throw off inexperienced raiders. However, visible power sources like solar panels and windmills are a dead giveaway that the base is more sophisticated.  Windmills and solar panels can be destroyed using satchel charges/C4 or a flamethrower. Teams will want to conserve rockets and HE grenades for traps, doorways, and walls.

Watch For Third Parties And Have A Backup Plan

There are a number of vultures on every server looking to profit off of the hard work and resources of another. Other players and teams will be on the lookout for raids in progress. It is always a good idea to have at least one player as a lookout to spot possible counter raiders lurking near the enemy base.

Essentially all successful raid teams will have a base of operations within walking distance for a couple of reasons. If they die, there will be a sleeping bag close enough to get back in the action. Similarly, the base will have extra supplies in case of a third party or raid defense. Teams can funnel raid loot from the base to their hideout as well.

Loot And Find The Toolbox

Rust storage room

Assuming there is no active defense, raiders that break in will want to secure the loot and get out as fast as possible. Valuable loot will almost always be hidden in a difficult to access location. Using a Jackhammer is a cheap way to break down walls, but it will often take two or three depending on the type of wall. The "weak side" of the wall, like a wood ceiling, can be easily dismantled with a Jackhammer.

Ultimately, raiding is a balance between efficiency and resource cost. Gamers will need to assess how much they are willing to sacrifice to get the enemy loot. The most important item to secure in the base is the Tool Cupboard. If destroyed, raiders can place their own and have building privileges to secure the structure from defenders or counter raiders.

Always Breach Doors First

Doors will always be the weak points on every base. They will have less HP and take less resources to destroy. Using the weapons and explosives mentioned above, teams will have the most success if they start with the door. The quickest way to take down any door is a Rocket Launcher. However, C4 are cheaper. As stated, if a team has infinite supplies, go with the rockets. Most players will be much better off stacking C4/Satchel Charges and saving rockets as a reserve.

As the wipe goes on, builds and defenses will get exponentially more complex. This means that those precious rockets will be more useful when they are absolutely necessary. Raiding is a gamble, and survivors will want to hedge their bets unless they know the spoils will be worth the cost and effort.

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