One of the biggest issues for new Rust console players is input lag. This has primarily been a problem for next-gen consoles, but some in the community are experiencing bad input on prior gen consoles as well. Input issues coupled with terrible frame loss on the Xbox One and PS4 have made the game difficult to play on launch week. These issues were not present in the Beta, and it would have been nice to know they existed before the official release.

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While lag on prior gen consoles needs to be addressed by the developers, gamers can fix their input lag by doing a few simple things. By changing a few settings in-game and on their consoles, people will have an input lag-free game in no time.

Updated on September 11, 2021 by Payton Lott: Players will need some guidelines when getting new gaming equipment to optimize their setup. There are dozens of controllers and monitors on the market that are purported to be the "best." The updated version of this guide includes what players should be looking for in a controller and/or monitor. Making a few minor tweaks to a gaming setup can have an immense impact on performance, and in turn reduce Rust input lag on consoles. For those wondering about a potential next gen update, at this point all we have is speculation.

Turn Off Rust Console Screen Effects

rusts console version beta player standing in front of water tower

Screen Effects will be the most impactful setting when it comes to input lag. For some reason, screen effects makes input lag and delayed centering far worse than it should be. Switch this setting to off and the game will feel completely different. Not only will the input improve, the overall look and feel of the game will be a thousand times better.

It is not clear if this setting is bugged or if the screen effects have that much of an impact on gameplay. It is honestly shocking how much of a difference one small setting can make. Screen Effects make the game look worse and negatively impact responsiveness in game. Players should always turn off Screen Effects.

Change Deadzone Settings

M39 Rust

In Rust and essentially every other console FPS game, dead zones can have a huge impact on the responsiveness of the controller. Without a responsive input, Rust Console Edition will feel delayed and laggy. Every player should take a few minutes to play around with the settings and find a dead zone percentage that feels good.

Obviously, without taking any other steps, the input may still feel delayed. If it feels better, people can make the additional changes below to reduce the delay even more.

Controllers Impact Deadzone

xbox series x controller

Even brand new controllers behave slightly differently. Gamers that rotate controllers will need to keep in mind that the optimal dead zone settings will likely not be the same when using different controllers. This is especially true when swapping from a prior gen controller to a next-gen controller. The main cause of the difference in controller responsiveness is the right analog stick. Overuse or slight pressure on the stick while packaged can make two identical controllers feel different in-game.

Dead Zone Left VS Dead Zone Right

Left and right refers to the left stick and the right stick. The right stick will have a much greater impact on the feel of input lag. This is because the right stick controls camera/reticle movement in every direction. Dead zone right should be set anywhere from 1-5%. Setting the dead zone too low will make the screen move extremely fast, making it difficult to control aim and direction. The left stick is not as important. Gamers can keep the setting at 10% or below to make the deazones feel uniform, or set it at 12-15%.

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  • Dead Zone Left: 10-15%
  • Dead Zone Right: 1-5%

Best Controllers For Responsiveness

The stock Series X/S controllers are noticeably better when it comes to avoiding input lag. The same applies to the PS5 release controllers. Both of the models receive regular software updates to improve performance. For those still on the old gen, there are a number of reputable brands, which are mentioned below.

  • Xbox: Razer Wolverine, Xbox Elite, SCUF Instinct
  • PS: SCUF Impact. Sony Dualshock 4, Nacon, Terios

Having the best controller on the market will not completely eliminate input lag. It will, however, slightly improve responsiveness. The controllers above last longer and have better dead zones than cheap or stock options. Also, they will help to make users better gamers in the process.

Camera Interia And Boost Multiplier

Rust Spas 12

The Camera Inertia setting plays a large role in causing input delay because it forces the camera to continue panning after the stick is moved. Not only will movements feel delayed, but the camera will keep moving for a split second after an input is made. The game will look better, but at the cost of accurate controls. For those reasons, Camera Inertia should be set to 0. On the other Hand, Boost Multiplier will reduce movement and camera lag by increasing the responsiveness of the camera to slight stick adjustments. Boost Multiplier should be set to 400%.

  • Camera Inertia: 0
  • Boost Multiplier: 400%

Other Causes And Solutions

hardware review may 2021

Another common reason for input lag is the type of monitor players are using. Even the best 60hz monitors will have slightly delayed displays. Upgrading to a 120hz monitor or better can make an immense impact on screen lag. People playing on TVs larger than 40 inches will want to make sure that they have "game mode" activated if available. Many of the large TV manufacturers create products to display movies and television, not to optimize gaming performance.

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Other factors include internet connection and console settings. Wired connections are always better than wireless connections for those that have the option. On both Xbox and PS, there are settings that can reduce video resolution to take advantage of higher hertz and FPS. Anyone that is playing on 1440p may want to consider downgrading pixels to 1080p for a potential boost to frames and hertz. Rust was developed in 2013, and the updated graphics are not going to be stunning even with the best console setup. More frames and more hertz will give players more control.

Ideal Monitor To Reduce Input Lag

The optimal monitor will depend somewhat on preference, but there are a few things nearly every top monitor has in common. The traits of a good monitor are as follows:

  • 24"-32" depending on distance from screen/preference
  • 120 Hz+
  • 1ms motion blur reduction
  • HDMI 2.1
  • Black stabilizer

Gamers that have a monitor with each of these traits will have a marked advantage over other console players in Rust.

Get More Frames And Hertz On Next Gen Consoles

next gen xbox consoles

Players can actually change the resolution and hertz the console is running on in the general settings. On Xbox Series X/S, this is found under the General TV & display options. There, the resolution and refresh rate can be changed manually. Hertz can only be changed if the monitor supports a higher refresh rate. If the option for 120 hertz is not available, the monitor likely does not support it. One way to get around this is to manually override manufacturer settings, although the monitor may not be able to display the image. Check what your TV is capable of by going into the 4k Details settings in the menu. This will indicate if native 120 FPS/120 hertz is possible.

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The same can be done on PS5. Simply go to the Saved Data and Game/App settings and pan down to the game presets tab. Next, click on the Performance Mode tab and select the Performance mode option. After starting the game, it should run on 120 hertz. This trick works on some monitors that do not even support 120 hertz, which is a cool feature.

FPS Boost

Some next gen games enable FPS boost. Until Rust is optimized for these consoles, FPS boost will not be an option. Players will have to wait and see if that is in the cards in the coming months. Despite the lack of optimization, 120/120 native is possible on next gen consoles. It may not be as crisp as it could be, but it is much better than 30 frames with 60 hertz.

Timeline For A Next Gen Release

The console edition of Rust is available for next gen consoles, but the game was designed for the old generation. Double Eleven is still working tirelessly to fix rampant bugs, crashes, and glitches that arose in the first few months after the launch of the game.

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With most of those problems solved, or at least in development, it is likely that Double Eleven will shift their focus to next gen optimization in the near future. The Rust Console Edition website has bi-weekly news covering developer notes, as well as patch notes for each update. At this time, there is no finite deadline for a next gen specific release, but it will surely be on Double Eleven's priority list come next year.

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