Atari has just released a new video showcasing the development of RollerCoaster Tycoon World, revealing both plenty of gameplay enhancements and a strong corporate partnership. The below video details enhanced rollercoaster creation tools, Steam Workshop integration, and a heavily modifiable terrain deformation tool, which should make creative RollerCoaster Tycoon fans happy, although the graphics don’t look as good as some expected.
The biggest news from the behind the scenes video was the official confirmation that Atari is working with Six Flags corporation to aid development of the game. The partnership likely means that real-life Six Flags parks will appear in the game when it launches, but no such announcement has been made.
The revelation that Atari and Nvizzio are collaborating with world-renowned theme park company Six Flags isn’t all too surprising, seeing that previous RollerCoaster Tycoon games contained plenty of virtual Six Flags amusements parks. The corporation has given the developers access to real life park schematics, guest traffic patterns, and in-depth looks at some of Six Flags’ most popular attractions. Hopefully this insider knowledge will add some nice polish, especially considering there’s now more than 50 years of data with which to work.
While previous versions of RollerCoaster Tycoon have had gamers design tracks with pre-built coaster track pieces, the behind the scenes video goes into plenty of detail about how gamers will now be able to build their own pieces, allowing much more creative freedom when angling tracks. Obviously, this is something that the game engine couldn’t have handled in the old Chris Sawyer days, but can easily be rendered in real-time by today’s modern computers. It opens the door to plenty of new coaster designs that weren’t previously possible, and should lead to plenty of downloadable rollercoasters in combination with the Steam Workshop.
Fans had taken to various social media outlets to announce their displeasure with the graphics of Rollercoaster Tycoon World several months ago, and the studio acknowledged that they’d been focusing on plenty of under-the-hood mechanics, and promised improved visuals for the future. Atari was keen to mention that the behind-the-scenes video was from unoptimized footage, so the framerate drops, poor anti-aliasing and questionable pedestrian walking should all be fixed by the time the game launches.
Executive Producer Matthew Labunka also mentioned that both an official release date and a beta start date would soon be revealed. Given how receptive the company was to the initial graphical complaints, it wouldn’t be surprising if the official release date would change depending on consumer feedback in the beta – though if all goes well, hopefully the final release date will be announced soon from Atari.
What do you think about the development of RollerCoaster Tycoon World, Ranters? Do you think it’ll live up to the hype left by the original games?