With one studio in Japan, one in Italy, four in the United Kingdom, and five in North America, it’s safe to say that Rockstar Games has a deep, widespread reservoir of talent on hand to help churn out the company’s latest productions; for Grand Theft Auto V, the honor of principal development lies, as it has since GTA III, with Scotland-based outfit Rockstar North.
Nonetheless, there’s always room for other studios to lend a hand. Fellow Take Two subsidiary and Mafia II developer 2K Czech was reported to have involvement with the game this March, and now it appears as though Rockstar San Diego has linked up to help bring the anticipated sandbox shooter to fruition, likely in 2013.
The report comes after Videogamer spotted the LinkedIn curriculum vitae of ex-Rockstar employee Jonathan G. Employed by the company as a senior artist, he claims to have worked on Grand Theft Auto V between March of 2011 and March 2012 while at Rockstar San Diego.
Jonathan has bounced around a little – he also worked for Insomiac Games on Resistance 3 – so it’s hard to infer just how long the studio itself may have been tied to GTA V. But even the one year period mentioned (a time by which some believe the game was “well underway“) could be enough for San Diego to leave a sizable footprint. The studio’s recent hit western, Red Dead Redemption, and its racing series, Midnight Club, embody motifs that would fit perfectly into GTA’s world of high crime and fast cars, and as much as we might want to see the announcement of Red Dead Redemption 2 from the minds behind John Marston’s epic tale, it’s hard to view resources thrown at GTA V as an act of frivolity.
Furthermore, should Rockstar San Diego be taking their talents to Rockstar North, it would hardly mark anything new for the company’s chain of global studios. North has previously assisted San Diego with Red Dead Redemption and Team Bondi with L.A. Noire; San Diego recently collaborated with Vancouver on Max Payne 3 (which might help explain the alleged GTA V vehicles discovered in Max Payne 3’s files); and Rockstar has several studios committed to developing its traditionally console-based titles for alternate platforms, like PC’s or mobile devices.
Ranters, would you like to see elements from Rockstar San Diego’s Red Dead Redemption or Midnight Club rub off on Grand Theft Auto V? Should developers seek help from other in-house studios more often?
Grand Theft Auto V is currently in development for PS3, Xbox 360, Wii U and PC.
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