Several days ago, Electronic Arts made a massive $400 million+ acquisition of Respawn Entertainment, the developers of the Titanfall series. While the news should have been positive, the recent closure of Visceral Games had many Titanfall fans concerned that Electronic Arts would eventually do the same to Respawn. But Respawn Entertianment CEO Vince Zampella wants to assure fans this is not a similar situation.

Speaking to Venture Beat alongside his new EA Boss Patrick Soderlund, Zampella stated that he wasn't concerned about Respawn Entertainment being shut down by Electronic Arts at all, and reiterated the benefits of joining the EA family of studios. He also specified that the studio wouldn't make any sacrifices to the Titanfall development process due to the acquisition, though future games will likely see a heavy EA influence in live services like multiplayer.

It doesn’t change the future of Titanfall. Except maybe we get more resources and better alignment. There are only positives to come from it. We are not going to drastically change the game because of it. But we may get resources to make the game slightly better. We see the need for bigger resources to make bigger games that are at the right level of competitiveness. EA has great knowledge for live services stuff that we are looking at and the game industry is transitioning to that. Ultimately, my message is we are still Respawn and we are going to make the same games we did before, and hopefully better. Anyone who is a fan of Respawn should trust us that what we are doing what we think is best for the future of Respawn and our games. We intend to deliver to our fans everything and more than we did in the past.

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Electronic Arts has a long history of shutting down game studios that had previously produced memorable titles, with studios like Bullfrog Productions, Pandemic Studios, Westwood Studios, Maxis, BioWare Montreal, and more all being shuttered by Electronic Arts. Fan concern is certainly understandable, as at the time of those prior acquisitions many felt that each studio was in a strong position, but eventually, each studio's individual game developers were siphoned off onto other Electronic Arts projects and their respective studios were closed.

Titanfall 2 was a masterclass in how a sequel's campaign and multiplayer could expand by leaps and bounds over the original title, though it's a game that Zampella feels still wasn't big enough. Electronic Arts more or less paid $2.2 million per employee for Respawn Entertainment, so Titanfall 3 will have some massive shoes to fill when the game enters public space. Fans from the Titanfall series may not share Zampella's enthusiasm about joining the Electronic Arts system, but one can't deny that it certainly opens up a vast library of developer tools and assets for future Titanfall games.

Titanfall 2 is currently available for PC, PS4, and Xbox One.

Source: Venture Beat