We previously covered the new Resident Evil: Revelations footage that surfaced over the weekend, but don’t forget that there are two Resident Evil games coming to the 3DS. Also shown at Nintendo World in Japan, Resident Evil: The Mercenaries 3D was playable, and video of the game in action shows off the kind of combat that will be used for both titles.
Both a trailer and gameplay of the title have been made available from the show, so let’s start off with the trailer for Resident Evil: The Mercenaries 3D, which shows the inclusion of co-op.
The game’s director, Kazuhisa Inoue detailed what the anticipated run-and-gun gameplay experience would be like, and the footage does reflect his intentions very well. What better way to go on then by showing the footage straight from the show?
Mercenaries’ gameplay will be familiar for anyone who tried out the mode in either Resident Evil 4 or Resident Evil 5. Essentially, it’s player versus enemy hordes against a time limit, competing for a high score. Wildly addicting and incredibly fun, it looks like the transition from a console into a portable device hasn’t degraded the experience in any way. The title will also feature maps from both Resident Evil 4 and 5.
Several changes are also evident in the gameplay seen in the footage above. When a player is grabbed by one of the enemies, rather than shaking the analogue pad repeatedly to escape, a QTE-esque button prompt will appear that results in the same thing. The bottom screen will display player’s inventory, as well as a mini-map of the area he or she is traversing. Weapons and items can be used immediately by touching them on the bottom screen, allowing the player to concentrate on the top screen and avoiding being struck/bitten/grabbed/chainsawed.
The post-game screen also appears the same as the previous console versions of the title, showing the player’s stats and final point accumulation.
A nice bonus, the ending clip featuring Jack Krauser also appears to show the player’s ability to run and shoot. Krauser’s bow is at the ready while he’s running, at the expense of accuracy. While the aiming will not be perfect, one could assume that lining up an enemy with the center of the screen will offer at least a shot that will hit, which is better than not shooting at all. It will be interesting to see if future Resident Evil games will include this feature (or something similar), or if it was just included due to the3DS version’s control scheme.
Resident Evil: The Mercenaries 3D looks like it will be a very fun experience on the go, providing players with undead/parasite slaying fun minutes at a time. Although not confirmed, it wouldn’t be far-fetched to anticipate additional costumes with varying weapons for each character. Maybe we’ll even see Hunk’s face, finally. With the inclusion of a co-op option, The Mercenaries will definitely be in the possession of many 3DS owners who want their zombie slaying on the go.
Ranters, which of the two 3DS Resident Evil titles are you most interested in?
Resident Evil: The Mercenaries 3D will be releasing on the 3DS sometime in 2011.