A wealth of information has come to light regarding Capcom’s upcoming Resident Evil offering, Resident Evil: Operation Raccoon City. The recently announced title will bring a new style of gameplay to the survival-horror series, made possible by the involvement of Slant Six Games studio, who worked on the SOCOM titles Confrontation, Fireteam Bravo 3, and Tactical Strike. While some Operation Raccoon City details have already been revealed, now even more have come to light.
Resident Evil: Operation Raccoon City is looking like it will adopt third-person shooter mechanics, like taking cover behind objects or human (or in this case, zombie) shields, and possibly giving players the option of moving AND shooting at the same time.
Fans of Resident Evil 2 and 3 will also be happy to know that ORC will be paying the respects owed to those games by including the sense of horror that made those titles so good. In fact, Resident Evil 2 is the prime inspiration for Operation Raccoon City. As a result of using RE2 as a base, figures like Mr. X will be shown in Raccoon City before he was dispatched to pursue Leon Kennedy and Claire Redfield.
There will be two opposing forces fighting each other throughout the game: Umbrella’s Security Service agents and the United States Spec Ops forces. The former will be in charge of purging the entire city of any evidence implicating Umbrella, essentially any/all zombies and survivors. The latter will be in charge of protecting civilians and any other persons of interest. Of course, zombies and Bio Organic Weapons (like Tyrant or Nemesis) will also be a factor for both factions to contend with.
To spice up the game a bit more, Raccoon City will allow players to change the historical outlay of the Resident Evil franchise, namely by eliminating Leon Kennedy (if you play the Umbrella faction). Should they be successful in their mission, that would shake up the entirety of the Resident Evil mythos, though there has yet to be any official word if Raccoon City will be part of the series’ canon.
Zombies, as much as they are going to be an obstacle, can also be used as a tool in Operation Raccoon City. If they just so happen to be between you and a charging Hunter or Licker (both enemies will be making a return), they can take the brunt of the damage and give you time to dive out of the way. Zombies can also be bypassed using the stealth approach staple of shooting out lights.
Details are still mum about the overall story of the game and any multiplayer modes. Perhaps ORC multiplayer could be akin to what was featured in Resident Evil 5: a team deathmatch game in which killing zombies, as well as enemy players, grants points.
Does this sound like a promising direction for the Resident Evil series? Which game are you more interested in, Operation Raccoon City or the Resident Evil Revival Selection compilation?
Resident Evil: Operation Raccoon City has no official release date yet, but expect it to be coming to Xbox 360 and PlayStation 3.
Source: OPM [via NeoGAF]