Fans of survival horror weren’t particularly impressed with Capcom’s Resident Evil 6 gameplay reveal at Microsoft’s E3 2012 media briefing – which looked more like a digital version of the over-the-top action franchise movies featuring Milla Jovovich. A helicopter crash coupled with an exploding tidal wave of cars seemed to indicate that the next installment in the once atmospheric BioHazard series was, once and for all, embracing action over suspense.

However, Capcom maintains that Resident Evil 6 will feature the same “horrific atmosphere” as prior titles and asserts that developers are attempting to balance the interests of both old (survival horror) and new (action adventure) players. On that note, a new report suggests that Resident Evil 6 is set to feature over four hours of cutscenes, which could be good news for both sets of players, presenting some high octane action in the form of scripted non-playable segments – keeping the action vs. atmosphere gameplay ratio in check.

This isn’t to say that all of the cutscenes will be action-heavy or that the game won’t feature plenty of playable blockbuster moments (gamers are in control during that aforementioned exploding wall of cars set piece); though, it’s safe to say that the cutscenes will help flesh out the cinematic experience (both story and action events) that newer gamers crave – to make room for plenty of stumbling around in the dark – as evidenced by the latest TV spot for the game (not to mention most of the revealed Leon gameplay footage). If you missed it, you can check out the new TV spot at the top of the page – which also teases the previously announced pre-order bonuses: “The Catacombs,” “High Seas Fortress” and “Rail Yard” Mercenaries environments.

Four Hours of Cutscenes in Resident Evil 6

The four hours worth of Resident Evil 6 cutscenes report comes from the BBFC (British Board of Film Classification) who recently rated the content for European markets. In addition to an “18 certificate” (i.e. Rated R), the write-up also indicates that approximately 04:15:00:00 of “SUPPLEMENTARY MATERIAL FOR RATING – CUTSCENES” (unsurprisingly) contained strong violence and gore but successfully passed without need for alteration. Of course, the cutscenes are only part of a larger Resident Evil 6 package – and the BBFC will, eventually, also have a look at actual gameplay.

Four hours worth of cinematics represents a significant increase in non-playable material for the series (especially in an alleged 30 hour game) – since, according to the BBFC listing for Resident Evil 5, the prior title only included one hour of cutscenes. Similarly, Resident Evil 4 featured around one hour of cinematic content. Interestingly, those cutscenes squeaked by with a “15 certificate” rating (for film material alone) but the game would go on to receive an “18” rating from the Pan European Game Information system (PEGI) – because, in this case, the actual gameplay was likely much more violent and disturbing than the cinematics (which only contained “strong violence and moderate humor”).

Follow me on Twitter @benkendrick for further updates on Resident Evil 6 as well as other movie, TV, and gaming news.

Resident Evil 6 releases October 2, 2012 for the PS3 and Xbox 360.

Source: Andriasang and BBFC [via CVG]