If an indie game (No Man’s Sky) can be the most noteworthy part of the Spike VGX Awards show; if an indie game can be one of the most popular video games of all-time (Minecraft); and if indie games made out of passion can become best-sellers on Steam (DayZ), why not take a stab at the indie scene with your own creativity?
All it takes is resources and thanks to the advent of crowdfunding, big name publishers or highly strict investors are no longer necessary. And so, creativity rules all. As it should be. Just this week alone, we’ve learned of a few developers who worked at CD Projekt Red on The Witcher have left to join an indie studio, while a pair of Ubisoft Montreal employees leave to form their own studio.
Ubisoft Montreal developers Julien Cuny and Louis-Pierre Pharand have left to form their own indie studio, named Pixyul. Their first game is titled ReRoll and it’s an ambitious one based on big ideas – check out the epic trailer above to see. They aim to develop a survival-action RPG based in a contemporary setting, with a 24-hour day-night cycle, real-life weather systems and a “true open world playground.” To do it, they’ll be using drones to map out the entire world and release the game “brick by brick,” so to speak.
To help fund the game, Pixyul will attempt to crowdfund on their site. The concept art above and below depict some of the character designs, vehicles, weapons (a crossbow!) and equipment (a tent!) than can be found and used in game. It seems pretty clear that the team is drawing some inspiration from modern-set post-apocalyptic, open-world survival titles like DayZ and RUST.
The world, society, order, everything is going down the drain and fast. Flashing your credit card at your groceries cashier will not get you food.
To survive, you will have to develop skills that you did not need prior to this melt down.
Before being able to hunt, capture or grow your own food, you’ll have to scavenge or steal what’s around. That means constantly looking over your shoulder while doing those rounds. Because, the last thing you want is to be on the receiving end of somebody arrow or bullet. Worst, being chased by those weird mutants that are just getting more aggressive as days goes by.
11 Bit Studios
Marek Ziemak and Maciej Szczesnik, developers formally at CD Projekt Red, have left the team working on The Witcher 3 – one of our most anticipated games of 2014 – and have joined 11 Bit Studios – makers of Anomaly 2. 11 Bit Studios began in 2010 and has focused on mobile/PC/Mac games.
Szczesnik will be in charge of a new game that’s going to be announced in March and the reason for his and Ziemak signing up is as simple as them loving the creativity of the indie scene. Szczesnik:
“I’ll be responsible for the entire design of a game that took shape in my imagination. It’s a really exciting feeling to create a new world from scratch, make its characters and rules and to know that I have this blank page to fill with my ideas and then bring them to life.”
Excited at the idea of veteran devs aiming to craft new experiences and launch new franchises based on new ideas? Is the timing right with new consoles on the market and Steam Machines on the way?
Follow Rob on Twitter @rob_keyes.