Remnant: From the Ashes and Dark Souls are two peas in a pod for games. If players like one, they're more than likely going to like the other in its difficulty, type of play, and ability to progress through the game. More than likely most will find it, if coming from Dark Souls as their first game before Remnant: From the Ashes, almost too easy to play it or they'll find it a pleasant challenge based in another world.

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There are, however, things that both games do differently from one another, which gamers find awesome and unique about each. Both games have qualities to them that they do great in comparison to the other. Finding those is, of course, something that every person has an opinion on, so here are the top 10 combined attributes of both games that they were the best at over each other.

10 Remnant: Worlds

Remnant From The Ashes Player Character Wasteland

Those that have played this game know that the worlds change every single time they step into them. This is the difference between Dark Souls and Remnant: From the Ashes Gunfire Games put into the game to make it variably challenging for players and keep it fresh. Players can also re-roll their campaigns and maps, items have a random chance to drop making it necessary to run through maps time and again, and different dungeons pop up in every map giving them the chance to gain even more loot and quests to do. The fact that they keep putting out more DLC's for even more loot and challenges is great and keeps players going back for more.

9 Dark Souls: Lore

Vast room of a cathedral lit in blue light with pews and intricate details

The lore within Dark Souls is rich, not to say that the lore within Remnant: From the Ashes isn't. However, it's harder to find. Dark Souls has a background that it's gained through its many games that have brought together fantastic, engaging content that players go back to every time they log in. This dark, medieval fantasy setting where characters fight dragons, demons, phantoms, knights, and all manner of other enemies keeps players on their toes. The plot around the 'Darksign,' which is a curse that plagues the kingdom, is dependent upon players' actions within the game and adds an element of excitement as the player has control, in part, of plot points within the game, and everything that is done has meaning.

8 Remnant: MultiPlayer

Cast of Remnant:From the Ashes in multiplayer mode against boss

Multiplayer is what Remnant does right above Dark Souls. Where Dark Souls has co-op, Remnant: From the Ashes has actual multiplayer, and to be honest - it's best played that way to get the full effect of the game. Players inviting people into their game have great advantages for fighting some bosses, and going through other player's worlds can offer random loot that players might not have seen yet in their own games.

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This also offers the benefit of playing for certain traits that need to have friends along to get them, such as Suspicion, where you are killed by an allied player several times.

7 Dark Souls: Single Player

Artwork of player character knight in Dark Souls

Dark Souls does single player the best. The game focuses on it, with bit of co-op on the side if the player chooses. Co-op is there if players get into a situation where they need help, especially for those hard to beat bosses. Still, for the most part, most players are playing by themselves with just hints left behind by the bloodstains of other deceased players.

6 Remnant: Chaos With Guns

Player with ranged weapon fighting against enemies

Guns is where Remnant: From the Ashes shines, and while it's melee is pretty good, Dark Souls outclasses it in that regard. However, Remnant takes guns to a whole other level with its abilities, mods, items, ways to get them, and ways to use them. From guns that shoot portals to suck enemies in to crossbows that crit like crazy when used properly, one can't go wrong with using guns in this game. There are multiple trinkets as well to help with skills in the gun category and traits that will specifically help make them better as well.

5 Dark Souls: Up Close With Melee

Players in Dark Souls fighting in melee

Melee is where Dark Souls shines. There are so many factors that go into playing melee from stats, weapons, stamina, and other skills that are needed to play well that the game has a well-known learning curve.

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Builds are based on melee skills, and souls are gathered during play to advance these into better skills making the game 'easier' or used for the experience to advance levels.

4 Remnant: Traits

Howlers Immunity

The trait system is a great aspect of the game and one that people like to create builds with until they can max out all their trait points in each trait. Maxing out each trait takes time and effort, and none of that effort goes wasted. While Dark Souls has skills that one can acquire, the trait system within Remnant: From the Ashes is great in that one can build from the get-go with skills such as Elder Knowledge to build experience, and thus traits, faster. This trait and other useful ones make the game have versatile playstyles in both melee, range, and builds that many players enjoy.

3 Dark Souls: Level Design

Player facing off against enemies

The level design within Dark Souls is probably one of the better ones out there, and players will find that anyone they ask about the game will be able to rave about this in particular. Dark Souls immerses the player in learning from the moment they step foot in-game by teaching them just how important it is to look in every nook and cranny, every bush, every wall for holes, and everything that seems even slightly off. That inky blackness ahead may not seem like it's holding anything, but watch carefully - and out of the corner of the eye, there might be something lurking there in wait.

2 Remnant: Bosses

Player facing off against Clavigar boss

Bosses in Remnant: From the Ashes are not like those in Dark Souls. They have lots of additional enemies that come with them instead of just being tough to beat by learning the boss's mechanics and knowing when to strike. There is that element as well, dodging at the right time being a crucial skill that a player must learn; but there are those that have adds like crazy, and managing those adds can ofttimes be difficult when players are also managing a boss that is pretty tough as it is. Finding alternative ways to kill them is a fun factor in the game as well and something that players can look forward to.

1 Dark Souls: Death By Design

Death overlooking player character from the darkness

A core mechanic in the game, death is used as a teaching mechanism. Where Remnant stands alone in that it gives you multiple chances when you die to go back to a spot not having lost much other than progress, Dark Souls beats the player down into submission to learn it's tactics, skills, and movements so that dying isn't an option. If the player happens to die, their souls are left behind with a bloody stain, which they can leave a note for other players with tips or false information, and they are tasked with going back to get them. If they die before retrieving them, then all is lost.

NEXT: Dark Souls: 5 Worst Areas Of The Game (& 5 Of The Best)