Welcome to our regular gameplay impressions and video post where we record our first 10-30 minutes with a new game, and provide some general impressions on that early playthrough. Today’s game is: Reaper: Tale of a Pale Swordsman from developer Hexage.
Reaper: Tale of a Pale Swordsman started out initially as a mobile game, and received generally positive reviews when it first debuted. Now, the game is making the jump to the PC in the hopes of drumming up something similar to its success on iOS and Android.
From a gameplay perspective, Reaper is a fairly straightforward action RPG. Players advance between several “zones” either to tackle a group of enemies, talk to a quest giver, or to purchase new items. Those three options rotate on what seems to be an endless cycle, with the player taking out foes to earn money/XP, returning to a quest giver to earn more money and XP, and then spending the money on better gear.
As things progress, the Reaper earns better moves, but he is fairly competent right from the start. The mechanics are a bit odd on either gamepad or mouse and keyboard, which, in turn, makes the combat a little frustrating, but that’s likely a byproduct of being a mobile port. Also, with so many enemies on-screen, it oftentimes becomes hard to manage attacks and dodges without taking significant damage.
For that matter, the mechanics aren’t particularly deep or involved, leaving the player to complete a set of very similar attacks over and over again in order to succeed. That type of approach certainly works in a mobile, pick-up-and-go setting but on the PC it feels a little less-than.
That being said, Reaper: Tale of a Pale Swordsman has a delightfully cutesy art style and comes in at very reasonably $4.99 price tag. Anything more would have been an insult to PC gamers, as the mobile version is currently available for free. On mobile platforms, the game is lousy with in-app purchases, but here everything “unlocks” from the start. Unfortunately, the endless gameplay loop that typically pervades games with microtransactions is readily apparent.
Along similar lines, Reaper: Tale of a Pale Swordsman fits into the average mobile release mobile, regardless of the fact it’s a PC port. Early hours with the game are enjoyable, but it doesn’t sink its hooks into players like many of the best mobile titles do. Tale of a Pale Swordsman has cool art and a decent set-up, but it’s passable at best.
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What do you think of the look and design of Reaper: Tale of a Pale Swordsman? Does it look like a game for you?
Reaper: Tale of a Pale Swordsman is available now for $4.99 on Steam.
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