Fans of tactical shooters will love Rainbow Six: Siege. This addicting game is entering its sixth year, and with it, many newcomers have arrived to get a taste of what this game offers. Rainbow Six: Siege is famous for, among other things, the wide variety of operators that are available to players. With at least one new operator arriving every season, it begs the question, who are some of the best operators for new players?
Operators are ranked from least to most difficult, with factors such as gadget strength, gadget difficulty, map knowledge requirements, and available weapons taken into account.
58 Blackbeard
Blackbeard is by far the easiest operator for beginners, and while fans of the series will not learn anything gadget-wise by using him, his deployable gun-shield will make any gunfight easier to swing in the player's favor. This allows them to learn the maps and intricacies of recoil control before moving on to more difficult operators.
57 Ash
Ash is the first operator a new player may want to pick up. Her gadget is simple, her guns are solid, and she is easy for anyone to pick up and play. In addition to this, an Ash player can do many things with their gadget that others cannot, such as destroy ceilings to kill camping players.
56 Sledge
Sledge is similar to Ash in how he operates. His gadget is a sledgehammer, allowing him to break soft walls with ease, destroy hatches, and decimate floors above the objective. His game plan is simple but flexible and perfect for a new player to learn the ropes quickly and easily.
55 Rook
Rook is maybe the simplest defender available. His gadget is a pack of armor plates that increase the defensive capabilities of his allies. Place them down at the beginning of the round, and allies will pick them up to increase their effective hit points. He is a simple, effective, and efficient operator for any new player to learn.
54 Smoke
Smoke may seem to be a complicated operator, and his unusual loadout reinforces this idea. That being said, his gadget is a simple means of blocking chokepoints, and there are many tips and tricks that one can use to increase its effectiveness. He is the perfect easy-to-learn but hard-t0-master operator for a newcomer to experiment with.
53 Blitz
Blitz is the perfect operator for anyone looking to learn how to use shields. His objective is simple: get kills to progress the round. However, the way he does this is unique and a perfect opener for anyone who wants to take advantage of this unique style of gameplay. He is simple and satisfying.
52 Mira
Mira is an odd case because she requires a large amount of map knowledge. However, after learning where to place her black mirrors, one can easily grasp her game plan and effectively use her gadget. After learning this, her position in the game is among the simplest and easiest to grasp for anyone.
51 Lesion
Lesion is an incredibly simple trap operator. He places mines that deal damage over time until pulled out. Throw them at key chokepoints and use audio cues to determine the location of enemies. Take advantage of your mines to block pushes, and his incredible SMG to push enemies yourself. Either way, Lesion is among the simplest and most effective operators in the entire game.
50 Doc
Doc is a simple, strategically important, and potent duelist operator that can perform multiple roles. However, his primary role is as an anchor, an operator who protects the point against enemy advances. This makes him the perfect operator for anyone looking to perfect such a vital role on the team.
49 Jager
Jager is the quintessential roamer. Roamers are operators that attempt to flank, out-maneuver, and otherwise catch enemies off guard. They do this by using their speed and quality weapons. Jager's gun is a joy to use, and his simple gadget can be placed early and then forgotten about, providing a measure of passive utility. All-in-all, the perfect introductory roamer.
48 Kapkan
Kapkan serves an important role as a trap operator, adding traps to doorways that the enemy might otherwise use to attack the objective. Kapkan's gadget is flexible, effective, and most of all, simple. His best contribution to the team is making attackers think twice about entering doors, giving the team ample time to respond to pushes.
47 Melusi
Melusi is a recent operator, that requires many tips to play, but ask any experienced player and they will tell you her gadget and playstyle is extremely annoying for the opposing team. The most relevant use for her gadget is to block off multiple chokepoints, alerting a new player's team to any incoming pushes. This gives her team time to respond, and her guns are just icing on the cake.
46 Wamai
Wamai is an interesting case of adapting another operator's gadget, giving it both flexibility and ease-of-use. He is both fun to play with and a pain to fight against. A skilled Wamai can provide much useful utility to his team while being an independent threat on his own.
45 Vigil
Vigil is a roaming operator, but his gadget is simple and, once a new player gets used to drones, can make or break a gunfight. Vigil's most important asset is his low recoil weaponry, which can make a new player comfortable with the idea of roaming and fast-paced, sudden, battles.
44 Caveira
Caveira is another standard roamer, combining a lack of audio cues with above-average weaponry and a unique playstyle. She has the best attributes of many roamers but lacks utility and so Caveira players must balance that with the potential to remove enemy players from the map.
43 Lion
Lion's gadget is all about timing and forces enemy players to stand still or be spotted. This is horrible for enemy roamers and forces them to play by the rules, so to speak. Despite the hatred of the community for the longest time, Lion is not the menace he once was, but can still be effective at the right time.
42 Warden
Warden is not a particularly good operator, but against the right enemy team, he can negate many advantages that players rely on. Blitz, Ying, and other flashbang users will find themselves shut down by Warden's gadget. He is situational, but in the right hands can be exceptional.
41 Buck
Buck has a simple gameplan that relies on some map knowledge, but not overly so. He goes above the objective, blows out the ceiling, and uses his exceptional but high recoil guns to get kills. He is a terrific operator, as long as the enemy roamer doesn't find you staring down at their team.
40 Maestro
Maestro is a strange case, being easy-to-learn but hard-to-master. His gadget can make or break games based on how it is used, but the actual gadget isn't hard to use or difficult to get kills with. It is a tool of denial, stopping plants and other enemy activities before they turn the tide of the game.
39 Frost
Frost is another trap operator and relies on her welcome mats to make up for her sub-par guns. She is fast, but not as fast as some, and effective, but not as effective as some. She is a jack of all trades and provides some utility while not being something the team relies on.