Rainbow Six Siege has been out since December of 2015, and while the game has seen some substantial changes since then, the bones have stayed more or less the same. This is definitely a good thing; it means the game released with the right gameplay loop. However, there's one aspect of the game that could see a little bit of love, and that's additional game modes.

Most players in Siege are going to want to play Ranked or Unranked most of the time. Few other modes have been added for that reason, and when they are, they're usually only there for a limited amount of time. But there's one kind of mode that quite a few players have asked for, and it's never been brought to the game: a faster-paced mode where players can get into the action a little bit quicker.

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Apex Legends' New 3v3 Arena Mode

apex-legends-opulent-downtown-area

Apex Legends has seen the light lately and is adding a round-based, 3v3 mode called Arena that allows players to get right into the fighting without the other aspects of a battle royale. This mode lasts a maximum of nine rounds, with teams having to win by two rounds unless it goes into the final overtime round. Between rounds, players can use crafting materials to buy weapons, weapon upgrades, heals; basically anything players could pick up throughout a normal match of Apex Legends, they can buy with crafting parts.

Players are given a default amount each round, and every round after the first they get more crafting materials based on how well they perform. Things they buy don't carry over each round, so spending those crafting parts wisely is going to be paramount in bringing home that win.

While this new mode coming in Season 9 likely isn't going to be as popular as the normal battle royale mode(s) in Apex Legends, it should serve as a fun change of pace; giving players the chance to get into some fights pretty quickly and to try out some stuff they wouldn't usually. It will allow players to get a different kind of fun out of Apex Legends, which can be important in extending the life of a game, and helps players not to burn out.

Another side effect this might have is helping players to get better at engagements. Fights in the normal Apex Legends mode can be sporadic because of the nature of a battle royale, and there's no guarantee that players will be on an equal footing when it comes to loot. With this mode, players are going to get a lot of practice in engagements in different situations. It should elevate the skill level of players across the board, or at least of those players who give the mode a shot.

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Valorant's Spike Rush and Deathmatch

Valorant Spike Rush

Valorant is another game that has some more casual, faster-paced modes alongside its longer-form, more hardcore mode. Alongside its Competitive and Unrated modes, Valorant also has Spike Rush and Deathmatch. Deathmatch in Valorant functions largely the same as it does in every other game with a Deathmatch mode; it's a free-for-all where players fight each other until either the time limit is reached, or one player hits the maximum amount of kills.

Spike Rush functions somewhat similarly to the normal mode in Valorant, but there are fewer rounds overall, and each and every attacker carries a Spike. This makes for a lot more tactics to be viable on the attacker's side, and it means rounds are probably going to go quite a bit quicker. Attackers don't have to focus all of their efforts into getting one spike onto one objective; if any attacker makes it there, they have the possibility of planting.

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Ideas For A Siege Mode

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There's a lot of different things that Siege could do with a faster-paced mode, and a lot of changes would have to be made from the default game modes in order for it to be viable. One of the first changes that would likely have to be made is getting rid of the drone phase. Instead, the objective should automatically be marked right from the beginning of the round. Objective location isn't the only goal of the prep phase though, so both sides should be able to see what operators the other is choosing to bring during the operator selection phase.

For the defenders, the prep phase represents an opportunity to set up their utility, and to prep the site with reinforcements. For this mode, certain walls that are almost always reinforced anyways could come reinforced by default, allowing defenders to still have a few reinforcements they can put up wherever they want, but not so many they need to spend the first thirty seconds of the round dealing with it.

Spawning would have to work differently here too. Certain defending operators like Bandit and Kapkan would still need a few seconds of peace to put up their utility, while other defenders would likely immediately try to window peek attackers, especially since it's a faster-paced round where dying right off the bat is less punishing. To combat this a little bit, the first ten seconds or so of the round could be similar to the prep phase, in which Defenders cannot go outside or throw utility out. This would give attackers just enough time to make it to the building, and make the ensuing combat feel a bit more indicative of Siege than it might be otherwise.

Lastly, rounds would have to be shorter. A lot shorter. This wouldn't be representative of the usual pace of a Siege round, but it's not supposed to be. Make the rounds ninety seconds or so, maybe two minutes max. This would allow players to be back in the action, at most, about two minutes after they died in the previous round. Alongside the upcoming utility-after-death mechanics that are on the way, this would keep players engaged in this mode for the short amount of time they aren't actually alive.

There are probably quite a few more differences that would need to be made for this mode, but something along these lines would be a really fun addition to Siege. More than just being fun, it would be a solid way for new players to get their feet wet in the gun game of Siege, without dying immediately and having to wait a few minutes to have the possibility of being useful to their team again.

Rainbow Six Siege is available on PC, PS4, PS5, Xbox One, and Xbox Series X.

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