Shooting games are a dime a dozen nowadays, but they’re the byproduct of an industry that features a consumer base that continuously and passionately supports these blockbuster properties. Whether jumping into the latest installment of Call of Duty or anticipating the forthcoming Halo 5: Guardians, there are several well-known flavors of first-person shooters to choose from. As a result, it’s very challenging to innovate in the genre while still maintaining mass appeal, but Ubisoft’s Rainbow Six Siege seems to have done just that.
Focussing more on team-based mechanics and strategy, Rainbow Six Siege is a multiplayer affair that pits two teams of five against one another (or a slew of A.I. controlled opponents if in the game’s Terrohunt mode). Even then, it’s the intimacy of the maps and the encounters that are had on them that makes the title standout from the rest of the pack. Since so much importance has been placed on these areas and the Operators that players take control of, having a bountiful selection of various battlegrounds is important. Fortunately, it sounds like Siege will have just that.
Speaking with PC Gamer during a recent press showing in Sydney, Rainbow Six Siege level designer, Benoit Deschamps, confirmed that the upcoming game will ship with 10 multiplayer maps. Even then, however, it sounds like a myriad of additional areas are on the way as planned downloadable content – although price points (if any) weren’t discussed during the interview.
“As for now yes, there are ten maps, but we have more planned because we’re already working on more content for players after launch.”
In this day and age, additional paid content is largely expected from Triple-A releases, so it’s not surprising to hear that more are indeed in the works. That said, companies have begun implementing very different structures to DLC as of late, with Microsoft’s Halo 5: Guardians and its 15 free downloadable multiplayer maps being one of the more recent and substantial pushes by a major publisher.
It is certainly possible that Ubisoft plans on providing gamers with these additional maps free of charge to encourage continued play, but that particular strategy has yet to be implemented with any of the noteworthy software it has released thus far. Even then, the hands-on time we’ve had with Rainbow Six Siege has shown us that the level of destructibility on each map means that there are so many different ways to retread each area and still have the experience feel fresh.
It will be interesting to see how the final product shapes up after its recent delay, but the added time should give the team working away on it a larger window to polish it up and refine the 10 maps that are now officially set to ship with it.
Do you think 10 multiplayer maps are enough for Rainbow Six Siege? Do you think future content will be free or will it cost you? Get at us in the comments.
Source: PC Gamer