Sometimes you gotta know who you’re shooting at – and in this latest RAGE behind the scenes video, id talks about the different enemy groups that players will encounter throughout their highly-anticipated game as well as what they’re doing to ensure a unique combat experience.

While shooting different looking groups of enemies is fun, id software wants to create an ever-changing experience that will be keeping the player on their toes to avoid any boring scenarios.

If you haven’t had a chance to take a look at all the behind the scenes videos for RAGE –┬áhere they are, collected for your convenience: ‘The Legacy of Id‘, ‘The Dawn‘, ‘The Arsenal‘, and ‘The Wasteland‘.

All the videos give a glimpse into the kind of work id is putting-in to ensure RAGE will not be just another mundane shooter experience. By the looks of things, they’re doing a pretty good job.

This new video, aptly titled ‘The Enemy’, showcases all the factions of individuals who, for some reason or another, will want the player dead. RAGE will have players jumping between engagements with mutants, bandits, mutated bandits, and the omnipotent paramilitary Authority. All enemy groups will have their own style of design, with different personalities and combat styles the player must react to.

Take a look at the video below:

httpv://www.youtube.com/watch?v=QdRR0Zw0FOM

Having a variety of enemies is great, so long as they can die with a well placed bullet or two to the head. That might only be the case with the bandits, though. The larger mutants will definitely take more damage – and might require rockets or other explosives before they have been felled. Perhaps the most interesting enemy that players will come across in RAGE is the Authority, who are packing serious armor and cyber-shields. It could just be a matter of shooting at the hand that’s holding the shield to disable it, but at least it’s more engaging than just shooting tons of bullets at them until they die.

Of all the many first person shooters releasing this year, RAGE is going to be one of the few non-military style games, which could work in its favor. While “realism” and “authenticity” seem to be this generation’s buzzwords, it’s kind of nice to see id is making a game that favors a more fantastic setting.

Game Rant will be sure to have a review up when the game releases in just a few months. In the meantime, we’ll keep you posted with future news and reveals.

RAGE releases October 4, 2011 for Xbox 360, PlayStation 3, and PC.

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