Double Fine Productions announces Psychonauts 2 successfully hitting its crowdfunding goal of $3.3 million dollars with five days left in the campaign.

Psychonauts 2, the forthcoming sequel to Double Fine Productions’ cult-classic and critically acclaimed platformer, has officially gone on to reach the largest crowdfunding target goal for a video game yet. The feat now puts Double Fine Productions’ forthcoming title among the top 10 highest crowdfunded games of all time, with Star Citizen‘s over $100 million in crowdfunding being the most successful.

Prior to hitting this milestone, Double Fine’s game had already arrived at a pretty impressive goal by passing $1 million in funding in less than 24 hours after it was announced. In order for these landmarks to have been hit, the crowdfunding platform known as Fig allowed for a mixture of reward and investment backing to ensure Psychonauts 2 got the capital it needed. Regarding the campaign’s effective strategy, Justin Bailey, Fig’s CEO, wrote:

“The Psychonauts 2 campaign is the first video game crowdfunding campaign to allow unaccredited individuals to invest in the development and publishing of a video game and share in the earnings. This is the first of many campaigns that will allow everyone to financially share in a game, making it a true community experience.”


Of course, Tim Schafer, President and CEO of Double Fine Productions, and Psychonauts 2‘s Project Lead, was elated by the news. Due to the game having just recently been revealed with a trailer at the Game Awards 2015, it’s surely a humbling experience for Schafer to have so many people band together to support his project after such a short period of time.

As seen in the video below, Schafer celebrates the achievement with his development team, thanks backers for their support, and promises that he will try to have the game live up to fans’ expectations and then some. In regards to the venture, the Double Fine CEO said, “We’re so grateful to our backers for giving us this chance to continue the story of Raz and the Psychonauts. Knowing that they will be able to participate as investors in the game makes the whole thing feel more fair and more rewarding.”

There’s no doubt that crowdfunding has become one of the best ways for independent developers and lesser-known studios to finance its games. After all, once Larian Studios got the funds for its most recent fantasy-RPG release in 2014, it went on to have an even better console version with Divinity: Original Sin Enhanced Edition, which unquestionably introduced the game to an even larger audience.

Given the widespread prosperity of this recent spate of crowd-backing for projects, it makes sense for industry veterans like Schafer to adopt the game plan for development purposes. Plus, considering the fact that Psychonauts 2‘s campaign will still be open for a little while longer, the enterprise’s already healthy sum of dough ought to steadily grow, which should help Double Fine produce an even better game in the long run.

Although Psychonauts 2 currently has no release date, fans can expect it to be available for Mac, PC, PlayStation 4, and Xbox One.

Source: Fig (via Double Fine Productions – YouTube)