The world of Psychonauts has been about discovery ever since the first game came out back in 2005. With this in mind, it's important for players experiencing Psychonauts 2 to know that it is ok to play around with anything they see. Who knows what could be found?

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Psychonauts 2 pulls a lot from the first game, from the powers that can be used to the concept of exploring people's minds. It also has a lot of elements to it that players who go through the game quickly don't even know about. These can range from small events to helpful tools.

10 Use Clairvoyance On Everyone

A rat's view of Raz through Clairvoyance in Psychonauts2

One of the more unique powers in Psychonauts 2 is the ability to see things through the minds of other individuals. This can be helpful for discovering things that couldn't be seen by Razputin alone. It also can be quite hilarious as the way Raz looks also changes, representing how this individual sees Raz.

Just like in its predecessor, however, this power can be used on literally everyone. This includes both the people at Psychonauts Headquarters as well as the forest animals that exist in the Questionable area. There may be an achievement for using the power a ton.

9 Buy A Pin To Dance

Raz doing the Bobby Zilch dance in Psychonauts 2

Pins are a completely new feature in Psychonauts 2 as they help tailor the player's experience to their liking. Most of the pins are very helpful, but others are just there for aesthetic reasons or to make the player laugh.

A good example of the latter is Bobby Pin. Inspired by Whispering Rock camper Bobby Zilch, the pin gives players the ability to make Raz do his signature dance and hum his memorable tune from the first game. It's perfect for fitting into the more joyous areas in the game.

8 Pet Some Furry Friends

Petting a goat using Telekinesis in Psychonauts 2

One constant across both Psychonauts games is the animals that fuse life into the outdoor hub worlds. But while the original game had animals that would be aggressive towards Raz, almost all animals in Psychonauts 2 mind their own business.

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Because of that, it may be worth rewarding them with some pets. Another pin that players can purchase is called the "Beastmastery" pin. With this, players can use their Telekinesis power to gently pet the various animals that live around the headquarters. There aren't any dogs around, unfortunately.

7 Make Your Projection Pixelated

Raz's projection in pixel form in Psychonauts 2

A new power added to the game is Raz's ability to draw a paper-thin projection of himself that can squeeze through tight spaces and solve puzzles. While this projection is an adorable replica of Raz, some may not like the simple paper look. That is what makes the "Pixel Pal" pin exciting.

With this, players can watch as an 8-bit version of Raz wanders around and helps 3D Razputin out. The other projection pins include the ability to muffle them for being annoying or making them even more annoying by gifting them super speed.

6 Switch Clothes

Raz wearing a suit in Psychonauts 2

Razputin Aquato has always had an iconic look, but it's nice that Psychonauts 2 has opened Raz up to changing things up a bit. After losing his original clothes early on, Raz spends most of the game in an outfit given to him by Sasha Nein. Those who want to see Raz in different clothes should stop by the bathroom in the Noodle Bowl.

Players are given the option to switch between Sasha's outfit, the suit Raz wears in the opening, and his circus outfit. After going through the scavenger hunt, Raz can be put back in his camp clothes as well.

5 Play Some Bowling

Raz throwing a bowling ball in Psychonauts 2

The bowling alley at Psychonauts Headquarters may seem random and out of place, but it isn't just for looks. Its main purpose is to advance the story along as Raz needs to access the bowling alley at one point. After gaining access, however, why not stick around for a game or two?

Using telekinesis, Raz can pick up the bowling ball and throw it down the lane to see if he can get a perfect strike. While no one is keeping score and there is no ability to get a spare, it's a fun time-waster, nonetheless. Plus, it's also important for a specific side mission.

4 Float Over Fire

Raz floating over a campfire in Psychonauts 2

Early on, Raz uses his pyrokinesis powers to wreak havoc and cause destruction in order to hunt down Dr. Loboto. However, pyrokinesis can be used for good. For instance, it can be used to burn objects that stand in the way of secret passages.

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Another useful element to pyrokinesis is the ability to light campfires. Not only does it make the pile of wood more aesthetically pleasing, but it also causes a draft that Raz can use his Levitation ball to float over. This can be a massive help when trying to reach specific collectibles in high-up areas.

3 Take A Judge's Gavel

The Judge and various enemies from Psychonauts 2

When in the mind of Compton Boole, players are introduced to the game's first mini-boss: Judgement. This tall individual will approach Raz and swing his giant gavel at him, which Raz will need to dodge.

There are multiple strategies that the player can use to approach taking down this figure, but one of the more creative approaches one could take is grabbing the judge's gavel out of his hand using telekinesis. Players can then use that gavel against the judge to cause some solid damage.

2 Fix The Funicular

The Funicular operating in Psychonauts 2

In the Questionable Area, players will see how the area used to be a former tourist trap with plenty of attractions and activities. One of these attractions is the Funicular, a railway train that could take people to the top of a cliff. When Raz first arrives at this Funicular, it is completely broken down.

If players keep their eye out, though, they will realize that there are enough gears lying around the area to help fix the motor that would keep the ride going. While it is a good deed, it also makes the difficult trek up to the cliff a lot easier to handle.

1 Copy Any Item

Raz copying Mac & Cheese in Psychonauts 2

There's plenty of different machines around the Psychonauts property that Raz will never have to interact with. Even if the player wants to interact with some of these gizmos, there are various things that can't be toyed with.

However, there is one random machine that can be used for a little fun – the copy machine. Located outside Sasha's office and in the mailroom's main office, Raz can take any object and hover it over the top of these machines. Sure enough, a second object will pop out, defying any logic and reason.

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