Prey Day One Update Size and Details Revealed


After getting a full reveal last year at E3 2017, Bethesda's rebooted take on Prey was finally placed in players hands last week thanks to a demo that showed off the first hour of the game. Though the game is still a few days from release, players who managed to secure an early copy of the sci-fi shooter have already received an update intended for day one users.

Coming in at 1.30GB, version 1.01 of Prey introduces a variety of fixes and improvements to the base game. Notably, the patch addresses enemy AI behavior, preventing some enemies from being able to shoot through walls and others from camping objects the players has turned into. Weapon balancing is also another big part of this update as well as a few fixes to player abilities such as Mimic Matter and Backlash. Sound and visual effects issues noted by players in the demo have also been fixed.

Prey demo secrets

The full patch notes can be found below. Please be aware that there are minor story spoilers below, so players looking to start their experience fresh should probably steer clear.


  • Phantom corpses will now have proper names if they were NPCs that were turned into phantoms.
  • Cystoids and cystoid nests now react appropriately to fast-moving objects
  • Explosive containers will now explode when thrown at technopaths
  • Nightmare will no longer camp objects the player has turned into in front of it
  • Operators can no longer occasionally shoot through walls
  • AI adjusts for difficulty level more effectively
  • Multiple telepaths in an area no longer chain attacks on the player


  • Touching placed grenades while mimicked will no longer cause them to explode
  • Boltcaster can no longer cause zero-damage critical hits
  • Nullwave Transmitter now works on Apex tendrils
  • Technopath can now be hit by sneak attacks with the stun gun
  • Grenades are now affected by lift fields
  • Dropped weapons will now re-equip to favourites wheel when picked up
  • Recycler grenade damage now properly scales with difficulty level
  • Gloo Gun no longer loses functionality after placing too many gloo balls in a level


  • Various fixes to Mimic Matter ability
  • Player can now open EMP’d doors with their leverage abilities
  • Backlash now properly prevents suit damage while active
  • Player’s attacks will no longer consume Backlash charges
  • Objects targeted by Lift field will be highlighted properly
  • Remote Manipulation can now be used to open most containers


  • Beam Shielding chipset now properly reduces damage from military operators
  • Updated Mimic Detection Gen 2 chipset description to include all mimic types


  • Military operator effects fixed for first-person view
  • Players are now affected by electric floors/water while jumping
  • Telepath will no longer knock player out of the world in Crew Quarters
  • Player will no longer fall out of the world when gravity is restored when they’re upside down
  • Players can now carry destroyed operators properly in Zero-G


  • Hacking minigame will now properly display what object is being hacked in the UI
  • Players can now split stacks when looking at container inventories
  • Various fixes to behaviours when player mimics an operator
  • Localised versions of the game now support switching VO to English
  • Killing Mikhaila with the Q-Beam now only counts as one human killed
  • Quickload loads the most recent save of an type, not just auto-save
  • Addressed several frame-rate bugs
  • Addressed several save/load bugs
  • Several crash fixes
  • Various mission and objective marker fixes
  • Various localized text and audio fixes
  • Various SFX fixes
  • Various VFX fixes

Like Arkane's previous work with Dishonored, Prey offers an open experience, enabling players to decide how to tackle certain objectives. The recently released hour long demo not only provided a good look at the upcoming game, but it also let players taste a bit of this freedom. Clever players were able to manipulate the game in certain ways to access areas of the map not intended to be seen in the demo using a variety of tricks and weapons such as the Gloo Gun. It stands to reason that once the full game arrives, many more tricks and secrets will likely come to light.

Are you looking forward to checking out this re-imagined take on the franchise when it hits on Friday? Let us know in the comments below.

 Prey launches for Xbox One, PlayStation 4, and PC on May 5, 2017.

Source: Gadgets360

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