Valve fans are still curious as to why the company still hasn't released Portal in VR. The hilarious dystopian mind-bending puzzle game has been at the top of the list for VR enthusiasts. As it turns out, Valve recently addressed whether or not Portal would enter the world of virtual reality.

IGN's Unfiltered sat down with Chris Remo and Robin Walker, both lead Game Designers at Valve. With the recent release of Half-Life: Alyx, fans want to know if the Portal franchise will ever be brought into VR. The biggest known complaint was the potential for motion sickness while playing Portal in VR. However, Robin Walker explains that it's a little more than players not having their VR legs. "Building technology is an incredibly hard thing to do," Robin Walker elaborated. "...Having the wrong technology for the game you're trying to build can be catastrophic."

RELATED: Footage of Canceled Portal Prequel Reveals Genius New Gameplay Mechanic

The technology for Portal was of paramount importance. It's one of the reasons why Alyx is still only available on Steam and not on PSVR. When considering what games should be ported into VR, Valve a close look at what could realistically work with the technology.

portal vr

"So we looked at various IPs and, yep, Portal was one of them, [but] we didn't get very far in that. It was pretty clear when we looked at Portal as a whole... If we can't do player movement, not as a result of their choice, but by launching them... momentum...standing on things... all that sort of stuff... then a whole swath of Portal's puzzles... the whole back half of Portal, or more... goes away, and we'd need some alternative thing.

Puzzle-solving in Portal requires players to be launched, thrust, or projected, and in testing the game this just wasn't possible. Taking these elements out of the game was an option, but taking these away would strip the game of its individuality.

In a game where players can not simply climb up walls, but rather have to be flung through a series of disorienting task, the technology just didn't translate to virtual reality. Valve has built technology to create great VR games. Yet Portal, unfortunately, was a game that just didn't fit in with the technology built.

"The whole point of using existing IPs is to get a head start on trying to understand and learn, and if we start by taking away one of the most interesting things from the IP we're looking at, then it doesn't seem like we're making a good choice there."

It seems clear that Portal may never make its way into a VR headset. However, players can still enjoy Alyx which was officially released on Steam on March 23.

MORE: Half-Life: Alyx Gets High Score in First Review

Source: IGN