Pokémon remains a household favorite since its first outing in 1995. Throughout the years, the franchise proved there's appeal in catching and training awesome monsters to partake in awesome battles. In turn, almost everyone can associate their childhood with a Pokémon game they adored and loved. Of course, with more than 30 titles across different genres and platforms, it makes sense for newcomers to get intrigued with the allure of becoming a Pokémon Trainer themselves.

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However, even newcomers can stumble upon setbacks and unfortunate situations that can ruin their first Pokémon experience. Thankfully, beginners to any Pokémon game can just as easily avoid these frustrating moments.

10 Starter Supremacy

Starter supremacy - Pokemon Things That Ruin Playthrough

 It makes perfect sense for players to get through the first hours of the game with their Starter at the highest level. However, when they get to their first few Gyms, they might be stumped at the fact that one Pokémon isn't enough to tear through the Gym Leader's ranks. And their other Pokémon might be at a too-low level that just grinding to raise their EXP can become a chore.

The lesson here is that there's a reason six Pokémon can fit inside a team. A Starter or the highest-level Pokémon can't always take the barrage of attacks of an entire squad. In turn, Trainers should always have backup to pick up where the other left off. Opposing Trainers also use this strategy - positioning their stronger Pokémon as their second or third pick.

9 Forgetting The Care And Carry

Ignoring daycare - Pokemon Things That Ruin Playthrough

Pokémon Trainers early in their first game would realize two cool facts: first, all Pokémon the Trainer uses in a fight will share combat EXP. Secondly, leaving a Pokémon at Daycare is an awesome way of almost-effortless grinding. Players who don't maximize these elements will spend more unnecessary hours just roaming around tall grass until they start to hate the battle music.

Essentially, Pokémon can carry one another with the right position. For instance, the weaker Pokémon must be positioned first, and then the Trainer should switch to their stronger Pokémon to finish the job. That way, the weaker Pokémon gets a bulk of the EXP. Moreover, trainers should leave backup Pokémon at Daycare for walk-only grind, so they can use them at a decent level whenever they're in a pinch.

8 Damage Isn't Everything

Focusing on damage - Pokemon Things That Ruin Playthrough

If the name of the game is "who faints first," then it's just a matter of which Pokémon deals the most damage the fastest, right? However, at higher levels, players will encounter more Pokémon using status moves - or moves that affect characteristics - instead. These moves can stun, improve attack, boost defense, or outright make Pokémon attack themselves. This easily becomes frustrating for players, and a huge buzzkill at higher levels.

Players can maximize their Pokémon team's skillset by diversifying their moves across both damaging moves and status moves. That way, some Pokémon can debilitate the enemy via status before so another Pokémon can dish out the big guns.

7 Forgetting About Types

Focusing too much on Types - Pokemon Things That Ruin Playthrough

As the Rival of any Pokémon game shares early on, Pokémon possess Types that interact with each other. Aside from the fact that Gyms and the Elite Four specialize in certain Types, many Pokémon especially evolutions are also Dual Types - they possess two Types, intermixing their advantages and disadvantages. Players who don't take note of Types as they assemble their teams can ragequit when facing more difficult foes.

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As basic as this seems, players should remember to diversify their main roster of Pokémon to accommodate multi-Type interactions. If possible, players should remember to try training a Pokémon of all Types, just to be sure they have someone to use when in a pinch.

6 Forgetting That Types Affect Moves

Types affect abilities - Pokemon Things That Ruin Playthrough

When a Grass-type Pokémon like Chikorita encounters a Fire-type Cyndaquil, players need to remember that Chikorita itself isn't weak against Cynadquil. Rather, Fire-type moves innate to Cyndaquil can deal double damage to Chikorita. Players who forget that Types extend to Moves can make a too-straightforward arsenal that can't perform properly against their counter-types.

Ideally, Pokémon in a player's arsenal should possess a damaging move of both its main Type and a status move that can enhance the Pokémon or disable the enemy. For instance, Confuse Ray (Ghost) and Sing (Normal) are great ways to stun and put targets to sleep, giving players time to switch Pokémon.

Likewise, Agility (Psychic) to increase Speed, or Bulk Up (Fighting) to raise both Attack and Defense can help give their Pokémon a temporary edge.

5 Focusing Too Much On Natures

Ignoring Types - Pokemon Things That Ruin Playthrough

Anyone who's encountered Pokémon would have heard their more knowledgeable friends suggest that the "Modest" or "Timid" Nature are the best Natures for a Starter. On top of having a Starter preference (Bulbasaur, ftw!), this means players having to constantly restart the game just to get that Squirtle with a Timid Nature. Doing this process repeatedly can get boring real quick. Moreover, this forces the real question to surface: what's the point of Natures, even?

In technical play, Natures go beyond than just providing a "personality" for a Pokémon. Rather, they can also give one stat a 10-percent boost and another a 10-percent nerf. In the case of Timid, it increases Speed but decreases Attack.

Players who have no plans on dabbling into Pokémon breeding should probably leave Natures alone. If player wants to look up specific stats, that's the best time to start mastering Natures.

4 Ignoring Medicine, Berries

Ignoring consumables - Pokemon Things That Ruin Playthrough

Ideally, players know they're on the right track if their Pokémon can survive an encounter long enough that they just need to get to a Pokémon Center for healing. However, they'd soon get frustrated once they encounter Trainers that use Potions and Revives to get back to the fight. Players who don't stock up on Potions or even give their Pokémon some Berries can easily lose the combat.

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Instead, players should always keep Medicine (e.g., Potions, Revives) in their bags to aid Pokémon. Likewise, they should give a Berry for their Pokémon to carry in case of emergencies. Why, an Oran Berry restores a measly 10 HP but that 10 HP can carry a Pokémon to victory.

3 Avoiding The Pokédex

Ignoring Pokedex - Pokemon Things That Ruin Playthrough

Some newcomers to the Pokémon franchise might think it's a bit cliché to pursue catching all the Pokémon in the Pokédex. After all, it's not like it's an easy number, either. In Pokémon Sword and Shield, the Galar Pokédex alone holds 400 Pokémon! However, a newcomer who doesn't even try to accomplish the task of "catching 'em all!" will fail that amazing theme song.

Moreover, players should remember that while they can defeat the Elite Four and proceed to take the Championship in the game, their playthrough won't be "complete" without that complete index. And for newcomers, boasting that completionist badge is the perfect way to start their Pokémon journey.

2 Neglecting Research In Competitive Play

Not researching for competitions - Pokemon Things That Ruin Playthrough

More casual players who take their chances in competitive play with their favorite team can get into a world of hurt. After all, a peaceful-looking Togekiss or an awesome-looking Latias can wipe a team that took down the Elite Four. To survive in this new space, competitive Trainers need to take their research to the next level.

Aside from Type synergies, players need an intimate understanding of their individual Pokémon. For instance, innate Natures actually affect stats, while EV/IVs can affect the current meta. Players who want to get into competitive Pokémon can use guides such as Pokemon Showdown! to simulate battles, if needed. Otherwise, players can start joining Play! events or search for local tourneys.

1 Keeping Up With The Pressure

Being pressured - Pokemon Things That Ruin Playthrough

Given that Nintendo released Pokémon Red and Green back in 1996, it's perfectly reasonable for newcomers to feel overwhelmed with the franchise. After all, every Pokémon player should know how the games work, right? Not necessarily - remember, newcomers who rush in too fast to "speedrun every game" removes the essence of why Satoshi Tajiri and Ken Sugimori created the franchise in the first place.

When Satoshi conceptualized Pokémon, he noticed that kids in the 90s have begun to play more at home than outside. In his new game, he wants them to destress and feel relaxed by combining his insect collection hobby with the prospect of awesome creature battles (with no deaths!).

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