Pokemon Let's Go: Party Gains Experience During Catching


It's no surprise that Pokemon Let's Go is different from a mainline Pokemon RPG in a number of big ways. One of the major variations is that wild encounters go straight to a catch mechanic, without the trainer needing to lower the pokemon's health in a battle. This has potential Pokemon Let's Go players asking a lot of questions and some of those concerns were quickly answered yesterday during Nintendo's Treehouse event.

Viewers were able to get an extended look at Pokemon Let's Go gameplay and learned about everything from gym encounters to visiting Go Park to claim gen 1 pokemon from Pokemon GO. As fans might expect, there were also plenty of pokemon to catch along the way.

Here's a look at the footage...

During those catches, it became apparent that the trainer's party of six pokemon gain experience for every successful catch. This is interesting, because those pokemon are not battling or participating in the catch in any way. Although it's different than what we're used to, this does make sense in terms of mechanics and pacing.

Because there are far less encounters now, with trainers only battling the occasion NPC on the way to the next gym, there's not really enough battling going on for pokemon to level up the traditional way. Instead, this catch experience should help make sure that the party pokemon don't lag too far behind and lead to difficult battles when it's time to visit a gym.

Check back throughout the week for more details on Pokemon Let's Go and other E3 coverage.

Pokemon GO is available now on Android and iOS devices. Pokemon Let’s Go Pikachu and Pokemon Let’s Go Eevee release on November 16 exclusively on the Nintendo Switch.

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