Yesterday was another successful Community Day for Pokemon GO, with players around the world chasing down Charmander for three exciting hours. The weekend also saw the rerelease of Ho-Oh, which means there are now two Legendary Battle Raids for players to tackle in the second half of May. Although things have been going very well for Pokemon GO, the game still has plenty of issues to iron out.

The Pokemon GO community is very happy with the frequent events, bug fixes, and additional communication from Niantic in 2018, but there are still plenty of nits to pick. Recently, a dedicated player took to Reddit to list out every existing identified bug that still needs to be fixed in the game.

Here's a look at the extensive list, courtesy of the Silph Road Reddit community...

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"Catching, Hatching and Interacting with Pokemon

C1. Each time a Pokemon breaks out of a Poke-ball, they move increasingly to one side

C2. When watching a pokeball catch sequence, the flashing red light is not aligned with the ball shakes

C3. Various size differences in Pokemon models since version 0.89.1

C4. Interacting with weather effected Pokemon after the in-game weather changes is not possible

C5. Increased scenarios where Pokemon spawns change instantly: migrations, weather, community day, etc

C6. Evolving your buddy can cause weird glitches and crashes with the game most commonly with feebas

C7. After pressing "Kanto" button in the Pokedex, you are no longer able to scroll down

C8. Ditto shows up in when using the "Evolve" filter in some circumstances

C9. Long trainer usernames do not disappear during a gym battle against their pokemon (?)

C10. Buddy distance can be displayed as negative distance (restarting app fixes the issue)

C11. Swiping through battle parties during raid / gym battles is difficult and inconsistent (Tapping works better)

C12. The new Stacked Incubator feature sometimes does not stack incubators correctly

C13. Tapping a Pokemon or Clicking a gym as you go out of range / encounter network collisions / low network scenarios freezes the UI requiring a restart

C14. Transferring a member of your battle party makes it unable to be edited and will crash during use in battle

C15. Pokemon can still be powered up over the trainer level cap, just not at level 37

C16. Catching a pokemon while having a network issue can freeze the game with infinite spinning pokeball, or the pokeball sunk below the floor

Miscellaneous issues

M1. It is currently not possible to login using a Google Account on an iPhone running iOS10 [103.3]

M2. Low quality sounds introduced in version 103.2 [103.2]

M3. Common occurrences of blank sightings and Pokemon disappearing during play

M4. Significant login issue that causes the game focus on a closeup of the player's avatar legs

M5. Gyms that are moved in Ingress get their badge progress reset in PokemonGo (?)

M6. Using the wrong password to login with PTC on the first attempt will display "Unable to authenticate" for ALL future logins regardless of using the correct password later (Restart required to fix)

M7. High rate of data usage since the Gym rework update

M8. Increased reports of GPS not found

M9. Regression issues with map roads / walkways after extended playtime (?)

M12. The "defenders" search term is not remembered after using the "Go To Gym" function (Possible feature request)

M13. The game still processes audio when the game music and sounds are set to OFF

M14. The game will often hang half way when trying to login, requiring it to be forced close and retryed

M15. Locking the app, or changing focus will often take a long time for the game to catch up

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Device, AR+ and Accessory issues

D1. The game regularly freezes & hard reboots the whole phone on Google Pixel & other Android phones

D2. Increased reports of the first pairing attempt of the Go+ not processing at all

D3. Go+ Stop and Pokemon Detection is slower on Android than on iOS 11

D4. Ball launches into space after toggling AR+

D5. The Go+ on its own sometimes gives the "Pokestop is not ready to spin" without having manually spun a stop

D6. Using inbuilt iOS Battery Saving mode on newer iPhones causes GPS not found (?)

D7. Apple Watch Series 2- OS4 - Pokemon Go app crashes the watch during hatching egg animation or skips the animation and hatch all together.

D8. Apple Watch 2, distances walked varies from distances on eggs, and are not syncing correctly.

D9. Apple Watch not correctly displaying the xp progress towards the next level.

D10. Pressing the Go+ button after vibrating on iOS can take up to 3 seconds to execute the action (iOS 11)

D11. Apple watch egg hatching shows the incorrect move localisation

D12. Continued reports of difficulty connecting the Go+, especially on Android

D13. Various UI elements do not render properly on iPhoneX and Android high res devices

D14. Go+ has an increasing number of reports where various Android phones are unable to connect

Pokestops

P1. Traveling away from a pokestop can make it appear blue and "Ready to spin" when it is not

P2. The Radius of the Pokestop interaction circle is visually smaller the closer you get to the equator

P3. Using a PTC "child account" that reaches the sponsor content age (+13yo), remains unable to ever view sponsored pokestops or gyms (?)

P4. Pokestops can sometimes show photos of a previous cached photo disk image

P5. When interacting / spinning a gym pokestop; the focus will often incorrectly move to the gym defenders platform when delivering items

P6. Pokestops sometimes expand when they are not supposed to

P7. Defeating a gym, dropping a pokemon in, and spinning the Gym Pokestop in succession will show the gym pokestop visually as owned by grey team.

P8. Having yesterdays field research from a particular pokestop will block you from gaining a new one today (?)

P9. The "First pokestop of the day" black bar notification does not show if you have an empty research slot (?)

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Battling, Berry Feeding, Badges and Defending Gyms

B1. Attacks against dual type Pokemon round incorrectly and display "Not very effective" when damage should be neutral

B2. Error 29 - Pressing the "Leave" button (or crashing) immediately after removing an enemy defender from a gym, locks you out of that gym for 10-15 minutes

B3. Dodging a fatal attack in raids and gyms glitches your attacking Pokemon as invisible (Dodge Bug Glitch)

B4. Pokemon seen on the defender platform can all clip and stand in the same spot

B5. Various desyncronisation issues during battles (also in raids)

B6. Defenders who have recently been kicked and placed back into a gym do not get their berry count reset (?)

B7. Berry feeding UI can sometimes not disappear when it is supposed to

B8. Leaving remote berry feeding requires you to tap your next Pokemon twice

B9. Clicking "Go To Gym" multiple times in quick succession causes multiple visual glitches, and causes the gym to stay in range on the overworld map

B10. After adding BXP to a gym badge, sometimes the badge icon will never go away (without a restart) [May 18]

B11. Feeding a Pokemon berries / Interacting with the gym while simultaneously spinning the gym stop with Go+ will freeze your game

B12. Clicking on Pokemon defending gyms (to feed berries) is sometimes inconsistent, and clicking on one Pokemon selects a different one.

B13. Exiting a gym has the chance to make the game completely unresponsive to touch

B14. You cannot use the spin gym pokestop button when moving within range of a gym

B15. Getting the "This Gym is under attack" message while adding pokemon (probably other errors) makes the screen no longer respond to touch

B16. Leaving remote berry feeding has the potential to freeze the game or make it unresponsive to touch

Raids Battles and Bonus Capture Phase

R1. (Desync) Damage from a raid boss charge move can be carried over from the pokemon it hit to also hit the next pokemon to come out, dealing damage twice.

R2. Dodging a fatal attack in raids and gyms glitches your attacking Pokemon as invisible (Dodge Bug Glitch) R3. Last raid ball catch animation only has 2 animations ("one shake + flee" or a successful capture)

R4. Healing or reviving during a raid battle consumes the items without healing unused Pokémon (?)

R5. The "go to raid" navigation indicator icon covers the raid timer in the overworld

R6. Increased reports of raid timers ending 3-10 seconds too early when raiding

R7. Raid eggs and Raid bosses ontop of Gyms in the overworld sometimes render inside the gym

R8. After selecting the berry menu in a raid catch phase, you cannot leave until choosing a berry (untested?)

Visual and Graphical Bugs

V1. Feeding pokemon more than 100 berries in the gym makes the berry count not fit on the screen.

V2. Berry fed gym counter German does not fit on the screen

V3. Berries fed counter is displayed off screen when gym defended time displays an extended time

V4. Cosmetic items (belts, 3d glasses, etc) are grey when viewed on players in gyms

V5. The icon to edit Pokemon's name is missing from defenders who are currently holding gyms

V6. The gym battle tornado still displays on-top of a player who remotely feeds a gym under attack

V7. Some pokemon in the pokedex can cover up their gender icons

V8. At the end of the evolving animation the camera / pokemon model can dip below the platform

V9. Unfavouriting a pokemon and then swiping away then back can visually re-favourite that pokemon

V10. When selecting the gym pokestop quickly and spinning, the view returns to the defenders of the gym to give out the items

V11. Inspecting a gym defender can result in the trainer details clipping with the defending stats

V12. The gym "Head to Head" battle screen shows tiny models of Pokemon (?)

V13. Charge attack animations are overridden / not-displayed when used alongside multiple quick attacks.

V14. Pokeballs often sink into the ground (think this happens when the game doesn't register a catch or flee)

V15. Wind animation vectors have the correct angle, but inverse direction

V16. Some Pokemon idle animations cause them to disappear from the buddy ui

V17. Zapdos's current in-game model uses the shiny model for everyone incorrectly

V18. Arbok does not display in the over-world buddy circle (?)

V19. New scaling of Pokemon sprites has not been added to Lure Pokemon

V20. Some pokemon have clipping issues with the hatch screen

V23. Swiping through gym badges can not show the correct details (Incorrect / missing Badge progress, incorrect names / defenders

V24. Dragonite as a defender has an off center motivation heart in Gyms

Language and Localisation

L1. Thai characters are displayed as question marks (on iOS11)

L2. Italian: "Go to Gym" says "Vai alla" (Go To) instead of "Vai alla palestra" (Go To Gym)

L3. Hebrew text is reversed since the game launched

L4. Japanese search terms are missing from the game

L5. Incorrect date localisation based on language - some languages show MM/DD/YY and should be DD/MM/YY

L6. Text for "The Pokemon as Fled" does not fit on the page for German and Portuguese

L7. Ex Raid passes do not include the trainers name in Italian and instead shows duplicate information

L8. Battle Party is incorrect in Italian, currently: "Squadra lott" should be: "Squadra lotta"

L9. Portuguese: the word "weather" is currently "clima" when it should be "tempo"

L10: The German version of the EX-Pass it says "Hinweis: Für diesen Event..." but should say "Hinweis: Für dieses Event..."

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Obviously, there may be some bugs that the community has yet to identify. That said, the hive mind has put thousands of hours into this game and keeps pretty strong records and screenshots of problems.

We're sure that Niantic has a list of its own and some logic to the order in which the team is addressing these issues. The game has come a long way since its launch and hopefully continues to improve and grow in the coming year.

Pokemon GO is available now in select regions on Android and iOS devices.

Source: Reddit