The PlayStation VR has seen a fair deal of success since its launch, having many games and optional features made for the peripheral as an easy, accessible way for players to experience VR gameplay. With any innovations made, however, there is always room for improvement, and Sony's latest patent may shed light on the immersion that's next for the PSVR landscape involving near-complete player immersion.

Currently, most VR devices for video games deal with a headset and two handheld controllers attached to a device to load the world the players see and interact with through motion controls. As the main device that loads the game keeps up with the player, the world feels centered onto a player's head, and most players thinking of the headset and their controllers never end up fully immersed.

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Sony's patent proposes using cameras, mainly one from behind, to register the player and their surroundings before using green-screen technology to separate the player and help fill the gap with the PSVR game's data. The gameplay's data would adjust to the player's inputs and the camera's view, and use those to respond with a fully interactive environment in "mixed-media video."

Further examples show how this concept can be built upon, such as the mixed-media video being uploaded to a cloud service via the internet to be streamed onto other player's platforms; a sign of a budding concept of VR online multiplayer for PSVR titles with this new method. Along with the possibility of immersive online VR with friends, the world being rendered via green-screen may lead to a more grounded experience with looking around and interacting with VR worlds, which may lead to fewer reports of vertigo and headaches.

What the patent presents seems promising for the growth of VR gameplay for future PlayStation developments. The idea of being able to move around a playspace to freely interact with a world that won't motion blur and will focus on the player moving their head less seems like a step in the right direction, but the patent has only been filed, and it may take a while to see it in practice after more testing.

The concept of player cameras has been used before with other gaming peripherals such as the Xbox's Kinect and Sony's own EyeToy. While those had their own mixed results and reception, this concept seems to take what was learned from peripherals like that and use them for the betterment of PSVR games. While it is unclear what will come out of this patent, only time will tell if the idea lives up to the potential it presents.

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