Unintentional server lag added in the most recent patch for Playerunknown’s Battlegrounds has proven a challenge to solve, according to developer Bluehole Studios. Late last night Bluehole updated the Playerunknown’s Battlegrounds community on the status of the server lag, confirming that it had been tracked down and replicated. But at the time, Bluehole noted that fixing it was not so simple. Then, early this morning, there was another update from the development team saying that a hotfix had been issued that solved the problem.

Yesterday’s delayed July “Monthly” patch was otherwise well received. The update to the game provided a ton of quality of life changes, like modifying vehicle physics so sudden violent flips and turns would be minimized, and adding new action animations to make non-combat gameplay more visually interesting. A new marksman weapon will change up gameplay quite a bit. New character customizations won’t change gameplay, but should be fun to goof around with. And then there’s the first-person mode, which still isn’t fully featured yet.

With the good always comes the bad, though. The server lag has been ever-present since the patch, costing hundreds of Battlegrounds players their lives in situations where they probably would have died seconds later anyway. But still, lag is an extremely frustrating thing to deal with, especially in a shooter like Battlegrounds where every second counts. But the server lag wasn’t the only issue with the patch. Many players also had problems with FPS drops and sound errors. Both issues were hotfixed, but there may be lingering technical problems.

That said, there is a major worry within the community stemming from this patch. A core addition in the recent patch is the inclusion of microtransactions, specifically crates that require a premium key to open in order to get randomized loot. Many players are worried that this somewhat broken patch was forced live in order to get microtransactions out. Others go even further in saying that it’s the microtransaction system – specifically the random crate drops now being handled server-side – that is directly at fault for Battlegrounds‘ technical issues.

Overall, the only real conclusions to be drawn are that Bluehole published a large, content-rich patch with some significant technical issues. That’s not unheard of for smaller studios. But what is perhaps more important is that Bluehole’s gone above and beyond to fix those problems, with two key hotfixes going out since the patch hit. Hopefully the development team is able to get some sleep now.

Playerunknown’s Battlegrounds is available now on PC.