Every PlatinumGames Game Ever Made, Ranked

PlatinumGames’ latest hit, Astral Chain, has us thinking back to their older releases. With 2019 marking the tenth anniversary of the studio's first release, MadWorld, PlatinumGames has developed 14 games over the last decade.

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With that in mind, now seems like the perfect time to rank every single one of their titles from worst to best. Even at the studio's worst, PlatinumGames still manages to put out something unique in one way or another.

14 Teenage Mutant Ninja Turtles: Mutants in Manhattan

From the very first one on the NES to this 2016 release, there have been a lot of bad Teenage Mutant Ninja Turtles games. On paper, Mutants in Manhattan sounds promising.

PlatinumGames making a classic co-op brawler with their action prowess had fans excited, but the final product feels rushed out the door. That’s why so many licensed based games tend to perform so poorly.

13 The Legend of Korra

Released in 2014, The Legend of Korra is slightly better than Mutants in Manhattan. The combat actually feels good and it looks like the show. The problem here is the lack of detail in the environments.

Everything, from said environments to what players actually do in them, feels copy and pasted from a template. The Legend of Korra is far from the worst game out there, but it doesn’t mean it is fun either.

12 Anarchy Reigns

Anarchy Reigns is actually a pseudo-sequel to MadWorld, which is a more unique title from PlatinumGames we will surely get to later. Think of Anarchy Reigns like a multiplayer shooter, but one focusing on giant brawling matches.

It kind of preceded the character multiplayer genre that Overwatch has dominated. It is interesting, to say the least, but this idea needed more time in the oven.

11 Star Fox Zero/Guard

So yes, PlatinumGames has made some cruddy licensed based properties. Out of all of them, Star Fox Zero and its pack-in spin-off, Guard, might have been the most disappointing.

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These are truly awful experiences. Did Nintendo force PlatinumGames to add the gyroscope controls, or was that the studio's idea? That was our biggest issue.

10 Infinite Space

Infinite Space is without question the most obscure game on here. It is a tactical RPG made for the DS. Instead of soldiers, players commanded a fleet of ships in space.

Infinite Space is quite good, even if the story is rather bare-bones for an epic space opera like this. On top of that, controlling said ships proved a bit less exciting than a squad of heroes.

9 The Wonderful 101

The Wonderful 101 tried to do something unique with the Wii U’s touchpad. Stepping into the shoes of a Power Rangers-type team, players control citizens in order to form weapons.

This concept translated to quite a cool aesthetic, but this same innovation also holds The Wonderful 101 back from true greatness. That is to say, the Wii U’s controller made inputs hard to predict.

8 MadWorld

MadWorld is a Wii exclusive that is basically a game show, with the premise being set up similar to a battle royale. Players are trapped in an endless sea of contestants all fighting for their lives.

Performing tricky finishers will result in higher scores, thus assuring freedom. It’s all presented in a stylized manga, black and white aesthetic, which helps with said violence. It is one slick package that is ultimately held back a little by motion controls.

7 Transformers: Devastation

The previous half of this list had issues, but the rest of these are all excellent. Despite what has been said about licensed games, Transformers: Devastation is actually wickedly fun.

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It is like Bayonetta but with giant robots! Devastation looks good and plays excellent. It has since been delisted on digital stores, so if you happen to see a copy in the wild, snatch it up.

6 Bayonetta

It may seem wrong to put PlatinumGames’ Bayonetta at number six. It, after all, helped start the company’s rise to power. It is awesome as the day it launched in 2009, but the developer has made great strides since then.

It would be weird if this were still the studio's best offering, right? No one wants to plateau in their first year.

5 Astral Chain

The studio's latest release is rough in parts, but Astral Chain has us excited for PlatinumGames’ future. The idea of summoning a Persona-type creature to aid in police investigations is truly epic.

It has all of the style and action one would want from the company, with a killer soundtrack to boot. Astral Chain shows that PlatinumGames has not lost a beat over the last decade.

4 Vanquish

By 2010, cover-based third-person shooters were starting to get old. That’s why Vanquish is still so amazing. Yes, players can still hide, pop out and shoot, and repeat, but the better strategy here is to literally dive into the heat of battle.

Doing so will launch players on their knees, slowing time down, like some kind of brutal soldier/rockstar combo.

3 Bayonetta 2

Bayonetta may be lower on the list, but that’s because we knew the sequel would land in the top three. Bayonetta 2 is better in every way, all thanks to Nintendo footing the bill.

RELATED: Every Game In The God Of War Franchise (So Far), Ranked

The inclusion of references to other franchises or certain shooter segments that add variety is just icing on a delicious cake for this over the top witch-fu extravaganza. It redefined the style action genre akin to Devil May Cry and God of War.

2 NieR: Automata

Quite honestly NieR: Automata could also be our favorite on the list. They are both so close. What makes this so miraculous is that PlatinumGames stepped in to revive a cult classic series that had a good story but admittedly terrible combat.

With their input, PlatinumGames helped revive NieR while introducing an otherwise obscure franchise to a wider audience. Do the right thing and keep this going Square Enix.

1 Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance won over NieR: Automata for just one reason: We have a serious case of Metal Gear love. While Hideo Kojima didn’t have much input, the game certainly fits the franchise's tone. Handing over the reigns to PlatinumGames proved to be a brilliant idea, as the studio could more than match Metal Gear's penchant for over-the-top theatrics.

Raiden was rejected in Metal Gear Solid 2: Sons of Liberty but earned a redemption arc in Metal Gear Solid 4: Guns of the Patriots. Revengeance may cement him as the best character in the franchise.

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