Phasmophobia, literally meaning fear of ghosts, is a new co-op horror from Kinetic Games. Players take on the role of ghost hunters, taking contracts to find and identify the spirits in haunted buildings. Phasmophobia is currently in early access on Steam, but already has many locations to explore and ghosts to hunt.

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There are a total of 16 ghosts in the new horror game, and each has its own traits, strengths, and weaknesses. It's by identifying these that players can identify what kind of Phasmophobia ghost type they're facing, and get paid for the contract. Being well-prepared is key to ghost-hunting, and knowing what kinds of spirits are out there may just save lives.

Updated September 30th, 2021 by John Higgs: The Exposition update for Phasmophobia dropped late last month, making some interesting changes to the ghost-hunting horror game. All hunters can now sprint for 3 seconds at any time, but ghosts will accelerate more quickly when they spot their prey. In addition, the update introduced two new ghost types, bringing the total to 16. Dealing with these new additions alongside the old roster of ghosts can be a challenge for even the most veteran player to manage. With various challenges awaiting them, players are going to need all the help they can get in putting these spirits to rest. These are all the types of ghosts players can currently encounter throughout Phasmophobia.

The Ghost Hunters

Phasmophobia Truck

The first six ghosts in this guide are the least difficult to handle in Phasmophobia's Steam release. This doesn't mean they should be underestimated, however, as they can easily take a team apart in the right situation.

Spirit: The most common of Phasmophobia ghost types, Spirits can still be very dangerous. They're usually found after an unexplained death, and can be prevented from hunting for two minutes with Smudge Sticks.

  • Evidence: Spirit Box, Fingerprints, Ghost Writing.
  • Unique Skills: None.

Shade: Another common ghost in Phasmophobia, Shades are notably shy, and will only hunt lone players. As is often true in Survival Horror games, sticking together will prevent deaths among the players, but also make it difficult to find the Shade.

  • Evidence: EMF Level 5, Fingerprints, Ghost Writing.
  • Unique Skills: Will rarely perform actions while in the presence of more than one investigator.

Poltergeist: The Poltergeist is known as a "noisy ghost" due to its ability to move objects around. This makes the poltergeist very dangerous in a room full of items, but almost useless in an empty one.

  • Evidence: Spirit Box, Fingerprints, Ghost Orb.
  • Unique Skills: Can throw multiple items and shut multiple doors at once. Has a special power that allows it to throw all the items in a room, decreasing the sanity of nearby investigators and creating an EMF Level 3.

Jinn: One of Phasmophobia's most territorial ghosts, the Jinn will attack only when threatened. Although it can travel at high speed, turning off the location's power source will prevent this ability.

  • Evidence: Spirit Box, Ghost Orb, EMF Level 5.
  • Unique Skills: Travels more quickly the further away its target is. Has the ability to heavily reduce sanity around it, but only if the power is on.

Mare: The Mare is the source of all nightmares, and is most powerful in the dark. Turning on all the lights makes it less likely that the Mare will attack, however, it's fond of turning them off and tripping the breaker box.

  • Evidence: Spirit Box, Ghost Orb, Freezing Temperatures.
  • Unique Skills: Has a hugely increased chance to attack in the dark, and focuses on turning off lights and tripping fuses.

Phantom: The Phantom is a slow ghost, but can pass through the walls of Phasmophobia's levels. While it has a significant effect on sanity while viewed directly, taking a photo of it will make it disappear.

  • Evidence: EMF Level 5, Ghost Orb, Freezing Temperatures.
  • Unique Skills: Wants to be seen by the investigators, but appears less frequently than most ghosts when hunting to make it harder for a photo to be taken.

Goryo: Introduced in Phasmophobia's Exposition update, the Goryo is an unusual ghost that can only be seen under specific circumstances, but doesn't travel far from its place of death. To capture a Goryo on film, hunters must set up a camera facing toward an active D.O.T.S Projector. The Goryo will only show itself under these conditions if there are no players nearby.

  • Evidence: EMF Level 5, Fingerprints, D.O.T.S Projector
  • Unique Skills: Can only be visually detected through the use of a D.O.T.S Projector and Video Camera, as long as there are no hunters in the area.

Yokai: The Yokai is a relatively passive ghost which is particularly angered by sound. Speaking in the presence of the Yokai, even about other topics, will quickly anger it. This allows the Yokai to begin a hunt even when players are on high sanity.

  • Evidence: Spirit Box, Ghost Orb, D.O.T.S Projector
  • Unique Skills: A Yokai is easily angered by talking, and can begin a hunt before players are ready. However, while hunting its hearing range is heavily reduced, making it quite easy to escape from.
Phasmophobia Ghost

Become the Hunted

While all ghosts in Phasmophobia are dangerous, these next six are the trickiest to deal with. Special powers, high aggressiveness, and relentless hunting make them a real threat to even the best prepared ghost hunters. Identifying a ghost in Phasmophobia requires evidence, but these spirits can make it hard to get.

Wraith: The Wraith is one of the most dangerous ghosts in Phasmophobia. It's a relentless hunter, has the ability to fly, and can teleport directly to players. Its weakness is a toxic reaction to salt, which will prevent it attacking.

Banshee: Another dangerous hunter, the Banshee in Phasmophobia will focus on one player at a time. It has a strong reaction to the Crucifix, meaning the item can be used at longer range.

  • Evidence: EMF Level 5, Fingerprints, Freezing Temperatures.
  • Unique Skills: When it uses its power it will navigate directly to a random player regardless of their sanity, wait 20 seconds, and then begin hunting them. It's impossible to hide from or outdistance the hunt, and the only way to be safe is to leave the building.

Revenant: Just like Chris Walker in Outlast, the Revenant is a violent ghost that will attack players indiscriminately. It moves much faster while hunting, but is very slow if Phasmophobia's players are hiding from it.

  • Evidence: EMF Level 5, Fingerprints, Ghost Writing.
  • Unique Skills: Moves twice as fast while hunting, and can freely switch its target at any point during the hunt.

Yurei: Many ghosts can't attack until the player's sanity drops low enough, but no Phasmophobia ghost drops sanity faster than the Yurei. It's a good thing they don't come in hordes like the monsters in The Evil Within 2. This can make the Yurei very dangerous, but using Smudge Sticks on its room will prevent it from wandering.

  • Evidence: Ghost Orb, Ghost Writing, Freezing Temperatures.
  • Unique Skills: Drains Sanity twice as fast as other ghosts during a Manifestation, or when a player comes within 10 meters while it's hunting.

Oni: One of the most active of all ghosts in Phasmophobia, Oni move more quickly when players are close by. While this makes them dangerous, it can also make them easier to find and identify.

  • Evidence: EMF Level 5, Spirit Box, Ghost Writing.
  • Unique Skills: Becomes more active depending on the number of players nearby, and can throw items with increased force.

Demon: One of the most dangerous of all Phasmophobia ghosts, the Demon is highly aggressive and a crucifix is recommended to prevent hunts. On the plus side, it will allow ghost hunters to use the Ouija Board without a sanity penalty.

  • Evidence: Spirit Box, Ghost Writing, Freezing Temperatures.
  • Unique Skills: No unique abilities, just very aggressive and very dangerous.

Myling: The Myling is one of the most obvious ghosts in Phasmophobia, but this doesn't make it any less dangerous. No other ghost makes as many sounds as the Myling, often alerting hunters to its presence. However, when the Myling hunts it becomes much quieter, which can trick players after luring them into a false sense of security.

  • Evidence: EMF Level 5, Fingerprints, Ghost Writing
  • Unique Skills: Louder than most ghosts, and easy to hear with the Parabolic Microphone, but almost completely silent when hunting.

Hantu: The Hantu is a ghost most often found in hot climates, and is consequently more aggressive in the cold. Hunters who think they might be facing a Hantu should stick to warm rooms where possible, and make sure the breaker stays on.

  • Evidence: Fingerprints, Ghost Orb, Freezing Temperatures
  • Unique Skills: While hunting, the speed of the Hantu is directly affected by the temperature of the rooms it passes through. The Hantu will move more quickly in cold rooms, and much more slowly in warm ones.

Phasmophobia is out in Early Access on PC.

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