With the introduction of Overwatch 2, long-time fans have seen a variety of major changes that have shifted gameplay significantly. Most obviously, the move from teams of six to teams of five has dramatically changed the meta and forced players to reconsider their team's composition as well as their individual picks. Along with the new team size, Overwatch 2 introduced a Push game mode where teams accompany a robot and push an objective as far into enemy territory as possible - and it won't be the only new PvP mode added to the sequel.

While the PvP-focused Push mode is the newest addition to Overwatch 2, it has also been teased, in an interview with Forbes, that another game mode is on the horizon. While details are relatively scarce, the new game mode promises to be the most complex yet and feature even larger areas than previous modes—likely being set in the upcoming India and Gothenburg maps. The lack of official information on the upcoming mode has left fans to speculate, but a few ideas fit the mold of Overwatch 2 better than others.

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Overwatch 2 Should Borrow the Five Capture Point Mode from Team Fortress 2

Mei Winston Overwatch 2 Battle Against Lucio

With the built-in mobility of characters in Overwatch 2, especially with heroes like Lucio, the game naturally lends itself to capture-based modes that require teams to duke it out for control of certain areas. When Overwatch 2 was released, though, it removed the polarizing captured-based Assault game, which saw teams battle for two capture points in succession. While Assault was never a fan-favorite mode—mostly owing to the imbalance between attacking and defending each point—the five-capture point model from Team Fortress 2 could work as an excellent substitution for the retired Assault mode.

The five-capture point mode was enormously popular during Team Fortress 2's peak and would slot naturally into a game like Overwatch 2. To break it down, in Team Fortress 2's five-capture point mode, teams start with two control points and battle for a neutral capture point in the middle of the map. Once this point has been taken, subsequent points can be captured. The winning team is whoever has more points controlled when time runs out. It's a perfectly chaotic sort of system that pairs seamlessly with the fast-paced nature of Overwatch 2.

Overwatch 2 Should Try a Blend of PvE and PvP Game Modes

Overwatch 2 PvE Robots Main Mode

While PvE content is set to be central to Overwatch 2 in its own right, it could be a savvy move to blend PvP and PvE aspects in a single game mode. By borrowing from a completely unexpected source, namely MOBAs, Overwatch 2 could craft a game mode wherein two teams compete to push down a single lane. The mode could include PvE enemies in the lane, with buffs and progress being driven by dispatching PvE enemies, with the added distraction of PvP as teams try to hamper one another's progress. As teams focus on killing neutral enemies, they also have to contend with offensive-minded opponents that are trying to dispatch them rather than focus on the neutral mobs.

The end goal could be similar to games like Dota 2 or League of Legends, with teams looking to guide mobs to their opponent's base while defending their own, but the balance would need to be perfected for this game mode to be at all viable. If the neutral mobs pose no threat, the mode would naturally devolve into a glorified Deathmatch. Conversely, if the mobs are too powerful, players would be too focused on the PvE aspects to worry about disrupting their opponent's progress at all. However, if done properly, a MOBA-inspired mode could be the sort of innovation that Overwatch 2 needs to win over hesitant would-be players.

Overwatch 2 is available for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X/S.

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