Overwatch is Adjusting the 1 Percent Rule for Matches


Overwatch players that aren't a fan of the recently-introduced 1% ruling to the game's competitive game mode will be happy to know that Blizzard has adjusted its decision as to how ties should be decided. Now, instead of a team only having to touch the objective to in order to break a tie and secure the win, teams will also have to achieve a minimum of 33% progress on the point.

The previous ruling was causing a lot of confusion in the Overwatch community as it meant that drawing teams simply had to gain 1% more progress on the objective than their opponents to win the game. This meant that the defending team had to constantly keep at least one member on the point at all times, or else risk losing the game.

When the next patch drops, competitive play will see a change that should make things a little better for everyone. Not only do teams have to achieve more progress on the objective than the opposing side, but they must also get at least 33% of the way towards capturing the point in order to get a win. Here are some examples, courtesy of Blizzard, to clear up any confusion:

Team A attacks the first objective on Hanamura, but only gains 10% progress after a really rough offensive round.Team B then attacks, but they can only gain 20%.This is a TIE. Neither team achieved the minimum of 33%.

Team A attacks the first objective on Hanamura, and gains 90% progress. (So close!)Team B attacks, and only gains 40%. progress.Team A WINS, as they had a minimum of 33% and more progress than their opponent.

While Blizzard admits that this will lead to slightly more ties, it will still be far less than the 6% of all competitive matches that was seen before the 1% rule was introduced. This new change will help defending teams battle it out in a more even fight, without having to worry about a Sombra simply becoming invisible and running onto the point in order to secure the win.


Other recent changes to the Overwatch competitive scene include an update to how the streak multiplier works for a series of wins or losses online. In another attempt to keep the game feeling balanced, players will gain or lose rankings at a much slower rate, as it will take more consecutive results in order for a multiplier to be triggered.

This latest change shows that Blizzard are keeping its ear to the ground when it comes to player complaints, with further evidence coming from the recent statement regarding support hero skill ratings. Though many claim that Overwatch is punishing its user-base for picking healers, the company has confirmed that the system is performing exactly as it should be.

Overwatch is available now for PC, Xbox One, and PlayStation 4.

Source: Blizzard

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