If modern entertainment were a mother, it’d produce some rather unusual and unexpected twins. For example, 1998 played host to two different meteor-related disaster flicks, while 2013 gave us two takes on a prospective White House attack. Of course, this curious rule of two doesn’t just apply to release dates, but also with announcements, as the recent reveals of Outrise and Evolve aptly demonstrate.
One is a squad-based shooter with sci-fi trimmings and a playable boss character and the other — well, you get the idea. The difference with Outrise lies in its distinct lack of stealth and subtlety, replaced instead by climactic showdowns and monstrous mechs.
Unveiled earlier this week, the game, currently transitioning from part-time development to a more fully-fledged grind, is the brainchild of one James Wearing, an audio technician with experience on projects ranging from Assassin’s Creed 2 to Far Cry 3. Joined by a 5-man team — two of whom are currently anonymous, though said to be “AAA credited” — Wearing an co. are attempting to create a whole new kind of multiplayer experience.
Set in 2094, the game presents a bleak and disturbing vision of a corporate America run amok. With digital currency becoming increasingly scarce ‘The Outrise,’ an underground network of resistance fighters, goes up against the controlling interest of the ‘United States Federation,’ and its collection of skyscraper-sized mechs.
With one solitary player assuming the role of mechanized oppressor, and up to 16 others teaming up to take them down, matches reflect what Wearing calls a cross between Shadow of the Colossus and Left 4 Dead. Like the Colossae, each ‘boss’ boasts a different set of strengths and weaknesses, though all pack a sizeable punch, especially when up against a badly organized opposition.
Despite the game’s interesting premise, little concrete information is currently available on the title. Wearing remains unsure whether the game will attempt to secure private financing or follow the increasingly popular crowdfunding route. It’s also currently unclear if the title will end up employing a first or third-person perspective.
Imbued with a sense of kitschy, old school design work— think 1980s sci-fi cinema— Outrise certainly look appealing enough, though whether the team can find the time, and the cash to complete this promising project remains completely up in the air.
What’s your take on Outrise? Will boss play be more bumbling than brutal? Would you be willing to back the game via crowdfunding? Let us know in the comments below and be sure to check in with all of the latest gaming news, right here on Game Rant.
Outrise is still early in development and has yet to receive a prospective release date or platform.
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