This is a matter of opinion, of course, but there is a strong case to make that the healer build in Outriders is the best healing class in all of gaming. Of course, with other games throwing out healers that can make their teammates immortal, that's quite the statement to back up. It's less about the volume of healing and buffs and more about the fact that the Tech Shaman Technomancer can be a fully functioning damage dealer while also being the primary healing build in the game.
None of that matters without the right setup in Outriders. With healing done linked to total damage, it's not easy to tell which skills, weapons, and mods maximize total damage in a way that best heals teammates. No worries, this is the right place to be to become not only the best healer on Enoch, but also one of the best damage dealers, tanks, and disablers as well. It's safe to say that anybody who builds the Tech Shaman correctly is going to be getting a lot of group invitations.
Updated on July 8th, 2022 by Hodey Johns: Many will look at the new endgame content, new weapons, and additional talent trees and already get a sense of how the builds have updated since Worldslayer. But this is only a fraction of the equation. The new foes and bosses employ different moves and tactics. These types of targets should not be a second-hand consideration. This build has been updated to account for the new opponents, giving players the skills and gear that best counters anything Worldslayer has to throw at them.
Class Points
Node |
Points |
Effect Per Point |
Anomalous Body |
4 |
+10% Max Health |
Gadgeteer |
2 |
-15% Gadget Skill Cooldown |
Exposing Toxin |
1 |
Toxic also applies Vulnerable |
Marked For Execution |
2 |
+40% Vulnerability Effectiveness |
Fracture |
2 |
+30% Damage against Frozen targets |
Vitality Magnet |
1 |
+6% Skill Leech |
Senior Engineer |
1 |
+100% Turret Health |
Exposing Front |
1 |
Freeze also applies Vulnerable |
Sols-56 Freezing Tanks |
1 |
+20% Freeze Duration |
Suction Module |
1 |
+5% Weapon Leech |
Armor Plates |
1 |
+20% Armor |
Medical Unit |
1 |
+30% Group Healing received for 7 seconds after using a Gadget Skill |
Doctor Of Medicine |
1 |
+20% Group Healing |
Overclocked |
1 |
+40% Anomaly Power for 10 seconds after using a Gadget Skill and heal for 50% instead of taking fatal damage once every 180 seconds |
Playing looking to climb the charts might want to consider enlisting the help of some friends. But other players can only carry so much. Without the right nodes selected, the Tech Shaman can become dead weight in a hurry.
Players can guess from the nodes that this build is about much more than just healing. This is also the best debuff applicant in the entire game. With the right weapon and mods, the Tech Shaman can reliably have Vulnerable, Freeze, and Toxic up on most enemies at all times. What's more, all of these debuffs are better than their standard variants.
Pax Points
Node |
Effect |
The Undying |
Every 5% of health missing increases weapon and skill leech by 5% |
Override |
Anomaly power is increased by 100% of skill leech |
Apothecary |
Pulse every 5 seconds, healing all players within 25 meters for 2% of the damage done between each pulse |
Biosync |
Overheal is converted to a 3-second health regeneration effect for the Technomancer and allies |
Kinetic Converter |
Critical shots heal the nearest ally for 20% of their max health; if an overheal occurs, the player also has their damage increased by 30% for 5 seconds |
All three Overseer paths are quite valid as a support character. Burrowing Charge is great for those who frequently remove status effects and need more damage in addition to healing. Leadseeker is a fantastic damage and ammo boost for the party.
This build is more focused on pure healing. Higher Apocalypse tiers mean enemies hit harder, so it will never be totally useless to heal. With overhealing encouraged, the Tech Shaman can be certain that their talents aren't wasted at any point during the fight.
Ascension Points
- Most important nodes: Status Power, Skill Leech, Weapon Leech
- Most important category: Anomaly
The nature of Ascension points is that every class and build, given the time to farm, can max out every node. So this build only provides an accurate starting point for gamers. After that, the rest of these points have more to do with luxury than necessity.
Without a specific healing category or node, the Tech Shaman has more freedom than most to explore. Need some tankiness? Get some Endurance. Need some extra firepower? Throw a few points into Prowess. With this freedom in mind, it's still best to invest in Status Power and the two leech skills first.
Skill Selection
Cryo Turret |
Places an automated Cryo Turret that will deal damage and inflict Freeze on enemies. The health will drain over time and by taking damage, but it can be healed by Fixing Wave. |
Cold Snap |
Inflicts Freeze on enemies in a large area. |
Fixing Wave |
Instantly restores 33% of all allies' maximum health and 50% of all turrets' maximum health. |
These three skills are non-negotiable. Even when going solo, the Fixing Wave is needed for personal and turret health. Aside from healing, the Tech Shaman's next biggest perk is the ability to put two disables that will help the team against opponents.
Cryo Turret should be cast every time it goes down. Cold Snap should be spammed whenever the cooldown is up. By following these two rules, the Technomancer should be able to keep all enemies on the battlefield frozen and taking additional damage.
Fixing Wave is the only move that needs to be played by ear. Keep an eye on the health of teammates, turrets, and, of course, the Technomancer. The cooldown on Fixing Wave is reduced thanks to the nodes that have been selected, so, when in doubt, use it. After this, it should be clear when the Tech Shaman is often highly ranked compared to every other build. And it only gets better with mods.
Weapon & Mods
Weapon |
Lucky Jinx |
Mod 1 |
Ultimate Toxic Bullets |
Mod 2 |
Life And Death |
Mod 3 |
Killer Medic |
After finding a crafting table and learning to use it, make grab a Lucky Jinx and get to work. This double gun is exactly what the Tech Shaman is looking for, applying Toxic to any enemy hit by it thanks to the Ultimate Toxic Bullets mod.
The most important mod for this build is the Life And Death mod, ripped right off of Enoch's Blessing. It heals allies with killing shots. Even though this gun might not be doing all of the killing, it will happen enough times that this should keep allies topped off in between Fixing Wave cooldowns.
Armor & Mods
Head |
Crown of the Borealis Monarch |
Mod 1 |
Twins |
Mod 2 |
Painful Chill |
Torso |
Robe of the Borealis Monarch |
Mod 1 |
Icicle Storm |
Mod 2 |
Frostbite |
Legs |
Waistcloth of the Borealis Monarch |
Mod 1 |
Cryodown |
Mod 2 |
Breathe In |
Hands |
Gloves of the Borealis Monarch |
Mod 1 |
Quartermaster |
Mod 2 |
Surprise |
Feet |
Boots of the Borealis Monarch |
Mod 1 |
Cleansing Wind |
Mod 2 |
Cold Purification |
The Borealis Monarch Set increases weapon damage against frozen enemies by 80%. Also, critical damage is increased for all party members by 10% for 8 seconds after using Cold Snap. There is truly only one choice for this build for legendary armor sets, but it's a choice that gives this build enough damage that people could easily mistake the Tech Shaman for a pure damage build if they didn't pay attention to all of the healing going out.
As far as mods go, seven of the ten pertain to either Cold Snap or Cryo Turret and need no replacement. For the remaining three slots, use all three of the Fixing Wave mods: Breathe In, Quartermaster, and Cleansing Wind. With healing debuffs, and slows without equal, this Tech Shaman build is ready for high Apocalypse tier play.
Outriders is available now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.