If there were ever an underdog statement that would be exciting to see backed up, OnLive just delivered it. The company is becoming more and more dominant in certain markets, and is starting to gain greater recognition among the gaming public in general. Thanks to the nature of its technology, OnLive is constantly growing and becoming ever faster. The Xbox 360, on the other hand, hasn’t seen any real changes since 2005 — and OnLive wants to make sure you know it.
More and more companies are starting to get on board with OnLive, offering them titles (Deus Ex: Human Revolution and Warhammer 40K: Space Marine are among the most recent) to release via digital streaming on day one. Recently, Square Enix’s President, Yoichi Wadam, has talked about cloud gaming growing in the future. THQ Chief Executive Officer Brian Farrell has also professed his theory of cloud gaming not only furthering, but even replacing the disc media that current consoles have been using predominantly.
In a substantial interview with CVG, OnLive’s Vice President of Games and Media, John Spinale, talked about the kind of support OnLive is receiving and how they are continuing to further their excellence in the console field, while other consoles are resting on their laurels. Here’s what he had to say:
“[Regarding OnLive’s server support] We get to upgrade the back-end, we get to add servers, the latest graphics cards with more memory, CPU and so our platform keeps getting faster and faster every year instead of the Xbox which is sitting in your living room and isn’t getting any faster since the day they released it in 2005.”
That’s a pretty big poke in the chest from OnLive, particularly given the company’s assertion that OnLive “would absolutely work” on current consoles. That said, Spinale isn’t entirely right. Microsoft has been replacing parts Xbox 360 here and there since 2005 due to issues like the Red Ring of Death and E74 errors, leading right up to the current “Slim” incarnation of the console. In fact, Microsoft believes that Xbox 360 is only halfway through its console lifespan and still has plenty of life left in it.
It always takes time for developers to become comfortable with programing for new consoles, and many developers have found their stride and have delivered incredible looking games on Xbox 360 today as compared to six years ago. OnLive development could be a bit easier for some companies because they are essentially just developing a slightly modified copy of PC version of a given game.
What do you think of all this? Will OnLive take you away into the magical world of the cloud? Or will you still be as satisfied staying grounded with your consoles from Microsoft, Sony, and Nintendo?
Follow me on Twitter @TrungleFever