BioWare Explains ‘The Old Republic’ UI Problem; Teases Neutral Rewards

By | 5 years ago 

Now that Star Wars: The Old Republic has been off and rolling for quite some time gamers are slowly beginning to discover the inner workings of BioWare’s MMO. Though, for the most part, things have been running smoothly there is one nagging issue that gamers have been curious about, that BioWare has recently come out to address.

That issue revolves around the game’s texture choice options, which were previously low, medium, and high. As it turns out, though, there were only supposed to be two choices: low and high. The Old Republic‘s UI offering medium as an option was merely a bug.

BioWare’s Stephen Reid goes on to explain the issue in depth over on the Old Republic forums, but what it essentially boils down to is the game rendering characters differently in-game than in dialogue-based cutscenes. Gamers thought the visual disparity between the two was as a result of something wrong with their machine, but, in reality, the inconsistency was intended to keep the game from locking up.

Having a working MMO is a much bigger task than putting together a single player experience, and as such BioWare has had to use their ingenuity to keep things as consistent as possible, while still running smoothly. The medium choice has since been removed, but at least gamers know why the game sports two different looks.

Also on The Old Republic news front is a tease from BioWare that neutral players — those who don’t go full on light side or dark side — will be rewarded with special items in the near future. As it stands currently, players are min maxing their way to either the light or the dark side in order to unlock the “fattest of loots,” but BioWare promises that those “gray” players will get their just due very soon.

Morality systems like the light side/dark side choices have been a longstanding staple of BioWare’s works like Mass Effect and Dragon Age, but typically those have promoted the same type of min maxing that is occurring in The Old Republic. It’s good to see that BioWare is finally encouraging players not to outright be good or bad, but to hover somewhere in the middle.

Unfortunately, there’s no word on what types of items will be made available to these “gray” players.  So stick to your guns, and try to keep as neutral as possible.

How do you feel about the look of The Old Republic in general? Are there any Old Republic players out there that have been trying to keep as neutral as possible?

Source: Old Republic Forums, PC Gamer