No Man's Sky developer Hello Games releases patch notes on the title's Steam Community Hub, detailing what fans can expect to see over the next few PC patches.

Developer Hello Games recently released the Foundation Update for No Man's Sky and early reports seem to indicate that the patch has rekindled interest in the outer space simulator, with the number of active players climbing higher in the past week. Now, Hello Games has listed some additional fixes on the No Man's Sky Steam Community Hub that PC players can expect to see over the next few patches.

Essentially, it appears that Hello Games is hoping to use the game's Steam hub to keep an open line of communication with the player base. The current list of fixes seems to focus on bugs the team is currently working on patching and doesn't include much in the way of upcoming features. Here's the current list of changes being tested in No Man's Sky's Experimental Branch:

  • Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A click or button press will dismiss this screen.
  • Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
  • Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
  • Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory. Note: this is a preventative fix and won’t fix the issue for those who have already experienced this bug. We have a cure for those who have experienced on the way, it’ll be released in our next patch.
  • Following player feedback, we have clarified messaging when being given tech that you already know.
  • Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).
  • Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.
  • Running the game via the .exe file should no longer give Steam Init errors.
  • We’ve enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are currently talking to Nvidia about a more permanent solution for this issue.
  • Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).
  • Previously it was possible to get Exosuit tech such as the life support stuck in the Starship inventory. Savegames with this bug present have now been fixed.
  • To prevent players with mods installed from having their game break each time we update, we have introduced a new method for mod installation. For details please see the DISABLEMODS.TXT file in the \GAMEDATA\PCBANKS folder.

At the very least, it is promising to see Hello Games still working hard to keep No Man's Sky in top shape. The developer largely went dark on communication with the player base following the extremely poor reception the game initially received. Before the Foundation Update, the developer's official Twitter account remained almost completely silent except for that bizarre hacking incident where Hello Games seemingly tweeted that No Man's Sky was a "mistake." It now seems clear that Hello has a strategy in place to update fans on the status of the game on a regular basis, even if it's just providing fixes for bugs and glitches.

VG 24/7 notes that Hello Games, for all its faults, does seem to get bug fixes out in a timely fashion, so hopefully it won't be too long until some of these updates make it onto the live servers. It should be noted, however, that the timetable to get these fixes onto PlayStation 4 might not be the same as PC. But if the developer can keep this up, it may just convince some additional fans to log back on and give No Man's Sky another chance.

While the Foundation Update focused primarily on base building, some data miners have uncovered files indicating that some additional features like buggy vehicles may soon be added to the game. If Hello Games can get into a regular cycle of releasing major, free new features to No Man's Sky followed by a bug fixing patch or two, there may still be hope for this admittedly disappointing title to turn things around in 2017 and beyond.

No Man's Sky is out now on PC and PlayStation 4.