Hello Games founder Sean Murray reveals that intergalactic exploration sim No Man’s Sky will only take up 6 GB of space on a Blu-ray disk when it launches next month.
Ever since it was unveiled at the Spike VGX Awards back in 2013, No Man’s Sky has looked set to be one of the most expansive games of all time. However, its director has now revealed that its actually set to be much smaller than most other modern releases — in terms of file size, anyway.
The team at Hello Games is currently riding high, as No Man’s Sky officially went gold last Thursday. Responding to questions from eager fans on Twitter, studio founder Sean Murray revealed that the game will only take up 6 GB of a Blu-ray disk.
Given that players are expecting to explore all corners of the universe in the game, that file size might seem rather small. However, it’s a testament to the game’s focus on procedural generation that No Man’s Sky can be filled with such a varied set of environments and still take up such a small amount of space.
There’s simply too much content in No Man’s Sky for each planet to have been lovingly crafted by Hello Games. The file size can remain low because the visual representation of individual worlds (and their inhabitants) is based on a complex broth of deterministic algorithms and random number generators.
For those asking - size of No Man's Sky on disc is just 6GB. A lot of that is audio (⌐■_■)— Sean Murray (@NoMansSky) July 10, 2016
The result is a game that will feel much bigger than its size in bits and bytes. By contrast, the relatively linear Quantum Break recently weighed in at a whopping 44 GB, thanks to its reliance on highly detailed textures and a great deal of high definition video content.
A good proportion of the 6 GB of data that comprises No Man’s Sky will apparently be taken up by audio, according to Murray. This makes sense, as it would be much harder to procedurally generate sound effects in the same way that environments are being constructed.
We recently learned that No Man’s Sky will feature several alien languages, which could account for some of the heft. While these dialects are procedurally generated to an extent, the basic units of language of course require high quality audio samples.
There’s certainly a lot of hype for No Man’s Sky, and some lofty expectations from fans who have been waiting years to get their hands on the game. We still don’t know all too much about how the experience will play out — but that’s set to change when this hotly anticipated title launches next month.
No Man’s Sky is scheduled to release for PlayStation 4 and PC on August 9.