Just how many buttons does Nintendo need to squish into their upcoming console’s controller? Apparently just eight, once you add in the touch screen. With rumors circulating incessantly over the make and model of “Project Café” (or the Wii 2 to make things simple), there’s no exception over the devices controller. While there’s been speculation over the design of the console itself, the controller is what has fans really curious.

While here at Game Rant we’ve had a chance to take a peek at what could be the console, we were still somewhat concerned at what the controller will end up being. With the key focal point of the controller being its touch-screen capabilities, it all boils down to how reliable it will be for gamers, and how adaptable it will be for newcomers.

During a recent meeting, Iwata told a group of analysts that in the end, they would not be forgoing the tried and true method of gaming, drawing the comparison between the Nintendo DS and the Wii.

“Whenever we make a new game console, we’ve done it without throwing away buttons and the directional pad. The reason for that it’s better to have them, because buttons and directional pads benefit gameplay response.”

It’s a good thing that Nintendo realizes that as much as they push the boundaries in the industry in terms of innovation, that there is a limit in which they can try new things. However, knowing how the Wiimote and originally the Wii had to fight for its believability in the console ring, it’s safe to assume that Nintendo can do it again.

The big questions will certainly be answered come E3 when the Game Rant crew will be on scene to fight through the crowds and make their way to some hands-on time. Meanwhile, we’ll be sure to give you the latest as we hear about it. The Wii 2 is slated to release early 2012 with its first debut at E3, June 7th through the 9th.

Source: Kotaku

tags: Nintendo, Wii, Wii U