Last week, Nintendo of America top dog Reggie Fils-Aime, did his best to clarify comments made by Nintendo CEO Satoru Iwata during their GDC 2011 keynote. Iwata-san’s comments were centered around the increase of indie developers and the over saturation of games made available through services like Apple’s App Store. Iwata-san felt this snack gaming mentality through social websites and mobile gaming was taking away from triple-A development and promoting hobbyist developers. However, Fils-Aime stepped to the front and clarified the comments made were not directed toward true indie development teams and in fact, urged them to continue their course of action.
Iwata-san’s feelings on the matter of what he calls “garage” developers aren’t completely unfounded. Although, when first made, the comments seemed like they were directed toward anyone who had developed a popular game who wasn’t under a “legitimate” development house. Games like Minecraft, Angry Birds or Words With Friends all show popular games that weren’t given millions of dollars to create, yet they still can be incredibly fun.
Nintendo PR director, Marc Franklin made another statement regarding the comments made by Iwata-san in an interview with Gamasutra.
“Nintendo always appreciates good quality content regardless of whether that’s coming from an indie developer or a more established publisher. For example, we’ve worked with 2D Boy, the people behind World of Goo for WiiWare.
This is a group of guys who don’t even have an office. So we embrace that kind of independent spirit and it’s ultimately the most innovative content that will rise to the top.”
The statement does feel a bit more defensive than it should be. Regardless of that observation, Nintendo has been trying to promote some indie games through the use of WiiWare, but it has never been their top priority. And with the release of the 3DS, Nintendo has already decided to not try to compete with other downloadable games on the market with the 3DS online store. Certainly, this is a showing of confidence on Nintendo’s part.
Worse, it doesn’t make sense to bash on triple-A titles if you look through the Nintendo Wii library of third party games…
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