Aside from 2016’s BioShock: The Collection, there hasn’t been so much as a ripple of news regarding the series’ future for quite a while now. The last inkling came from Take-Two CEO Strauss Zelnick when he said fans should expect more BioShock sequels in the future. This drawn-out period of stillness finally broke earlier today when Kotaku’s Jason Schreier stated that a new game is currently in development.

It seems that the project came to light while Mr. Schreier was interviewing developers at Hangar 13, the studio behind Mafia III, for a story about the studio and the struggles it has faced over the past few years. According to Schreier, Hangar 13 works next door to another, currently unnamed┬ástudio that’s developing this new BioShock game, code named “Parkside.” According to one of Schreier’s interviewees, the game is still in its very early stages, saying that “Parkside’s not ready for lots of people.” This was said in reference to the neighboring studio’s staff size.

The first hint of this new BioShock project actually cropped up a few months ago when Shawn Elliot, a former level designer for BioShock: Infinite, left Arkane Studios and returned to work at 2K Games for an unnamed project. While both the studio and the project were unknown, it was revealed that the studio was located in Novato, California. Considering that Hangar 13 is also located in Novato and that it is working next door to a mystery studio that’s handling a new BioShock game, chances are good that “Parkside” is indeed the project Elliot was hired for.

Since the game is still “top-secret” and is still in the early stages of development, it’s unlikely that 2K Games will be willing to share any details soon. However, one or two reasonable guesses can be made in regard to some of its possible features. For one, the possibility of this new BioShock game featuring multiplayer seems very likely considering the series’ past and 2K Games parent company Take-Two Interactive’s relatively recent and somewhat controversial stance regarding microtransactions in its games.

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BioShock has been a well-loved and highly acclaimed series ever since the original launched back in 2007. Continuing it without Ken Levine at the helm may be difficult, but it’s been done before. It might even be easier now that the team handling the series has so much material to draw from. At the very least, fans now know it’s a matter of when rather than if.

Sources: Kotaku, Twitter