With the release of Battlefield 4 just one week away, it’s no surprise that announcements and news surrounding the popular Electronic Arts first-person shooter are being revealed on a daily basis. Between the recently revealed improved leveling system and the latest trailer, fans of the franchise have plenty to look forward to. Despite still having a week to go before the launch of BF4, EA is ready to start chatting about one of the next installments in the Battlefield series. Surprisingly, it might not be what you’re expecting…
In an interview with The New York Times, EA’s head of mobile development Frank Gibeau mentioned an upcoming mobile Battlefield title during a conversation about the future of gaming. In response to a question about whether or not a game like Battlefield could really be enjoyable on a smaller screen, Gibeau explained, “We are working on a mobile game of Battlefield that will be high-end and high-performance.”
He went on to outline some of the goals and potential risks surrounding developing a mobile game for a franchise like Battlefield:
“It’s our bet that we can successfully pull that off. But we’re embarking on something no one has ever done before – to get these games to inter-operate between platforms. Will it work? It already has in some cases. Will it work for all franchises? Not all franchises will make the transition. Battlefield might be a little harder.”
A new mobile-centric Battlefield game could potentially run on the recently revealed Frostbite Go game engine. Frostbite Go is a new engine that was designed as a version of Frostbite that could support all major mobile platforms.
This isn’t the first time that the Battlefield series has attempted to move the action to a handheld screen. Battlefield 4 will bring Commander Mode (you might remember it from Battlefield 2 or 2142) to tablets. BF4’s Commander Mode allows users to command the battlefield, deploy gunship strikes, and launch missile strikes from a mobile tablet.
In the past, 2011’s Battlefield: Bad Company 2 also received the mobile treatment. Bad Company 2 was a big hit on consoles and PC, but the iPhone/iTouch adaptation was a serious disappointment. The game suffered from sloppy controls and a poorly designed multiplayer infrastructure.
For all its problems, the mobile version of Bad Company 2 was still leaps and bounds more successful than the subsequent Battlefield 3 mobile counterpart. Battlefield 3: Aftershock was so plagued by problems that it was completely removed from the app store. Count yourself lucky if you missed out on it.
It’s hard to blame EA for wanting to cash in on the potential extra revenue that could come from offering mobile installments in the incredibly popular military franchise, but clearly some big design changes need to be made for future projects because they can’t make good ones related to mobile Battlefield. Gibeau didn’t mention the shortcomings of previous Battlefield mobile games in the interview, nor did he outline strategies for making this one any better. We will hold off judgement on the game until we learn more about it, but we’re hoping to see something drastically different from the previous Battlefield mobile offerings. It will be interesting to find out what EA plans to offer in order to deliver on the “high-end and high performance” promise.
Do you have any interest in playing Battlefield on a mobile device, or is the console/PC experience enough for you? Sound off in the comments.
Battlefield 4 releases October 29, 2013 for the PC, PS3, and Xbox 360; November 12th for the PS4; and on November 19th for the Xbox One.
No release date was mentioned for the mobile Battlefield game that EA is developing.
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Source: The New York Times