In a recent interview, Ubisoft CCO Serge Hascoet confirms that all future games will be less scripted with Assassin’s Creed being the first show off this change in philosophy.
It’s been quite some time since fans last got an update on the now dormant Assassin’s Creed franchise. Since moving to an annual format after Assassin’s Creed Brotherhood, the series found itself losing momentum due a number of factors – including uneven quality levels between the games and somewhat diminishing enthusiasm from the fan base. In an effort to reinvigorate players, Ubisoft has adopted a new philosophy to game design, taking a less scripted approach to all future games, starting with the next Assassin’s Creed title.
Speaking to French newspaper Le Monde, Ubisoft CCO, Serge Hascoet confirmed that Ubisoft is placing a greater focus on freedom of choice in its upcoming games, rather than forcing players to follow a narrative path. By placing less of a focus on narrative, players are able to interact more with the game world, which then feels more alive and less scripted. Far Cry Primal and the recently released Watch Dogs 2 are good examples of this new philosophy starting to take hold, letting players decide if and when to resume the story. For now, Hascoet confirmed that the first upcoming game to fully take advantage of this new approach will be the next Assassin’s Creed.
Fans looking for any new information on the upcoming Assassin’s Creed are out of luck, however, as Hascoet reaffirmed that the company is taking a slower and more calculated approach with it. The new entry will be back once it’s ready in order to create a greater experience for players. A release window still appears to be up for debate as Hascoet hinted that a 2017 release date is plausible, even though CEO Yves Guillemot and VP of Editorial, Tommy François, have previously said that the company isn’t afraid to push it even further into 2018 if needed.
While none of the current games fully embody this new design philosophy yet, Watch Dogs 2 checks off a lot of points in its open-world version of San Francisco. While the world is packed with interesting AI and side content to explore, overused open world staples (such as the tower mechanic where players uncover more of the map through climbing high points) are completely removed. The upcoming Ghost Recon Wildlands will continue this trend, inviting players to tackle things how they want with the game reacting dynamically and sometimes unpredictably to those choices.
What do you think of this new approach to games by Ubisoft? Are you ready for the return of Assassin’s Creed or does it need more time away? Sound off in the comments below.