Mortal Kombat X has been in players’ hands for a few weeks now and, as such, we’re starting to some some advanced techniques developed for competitive play. Debate rages on as to which member of the game’s roster is most potent, but the discovery of an infinite combo might send Kitana to the top of that list.
It’s important to remember that an infinite combo isn’t necessarily an easy win. These techniques are often shared for their novelty, rather than their function, as set-ups are typically quite difficult in normal play. If it were possible to reliably hit an infinite, NetherRealm Studios would likely have it patched rather quickly.
As it happens, Kitana’s infinite technique seems quite easy to perform, so expect it to be tweaked by the devs before too long. If you’re looking to school your friends with a cheesy combo, make sure to do it sooner rather than later; this “exploit” certainly has a shelf life..
In order to pull off the Mortal Kombat X infinite combo, players will need to use Kitana’s ‘Mournful’ variation, as it makes heavy use of her glave projecticle attack. Players will also need to make sure that their opponent is backed into a corner before they embark upon performing the infinite.
The input itself is rather simple; connect with any string, then cancel that into a glave, and follow up with a neutral jump punch. It should be possible to lead straight into a new combo from there, making this quite a potent maneuver for less experienced players.
It’s also being reported that Kitana can be used to pull off an even simpler infinite on bigger characters like series newcomers Ferra and Torr. This is apparently executed by inputting back punch > front punch > glave, but obviously its functionality is more limited.
This is going to be a big week for Mortal Kombat X, as we’re set to see the much-anticipated debut of Jason Voorhees in the game tomorrow. With all eyes on the addition of a pop culture icon, it’s very likely that we’ll see this Kitana technique patched out quickly to prevent it having a negative effect on online play.
Balance is a huge part of a fighting game’s success, and digitally distributed patches have made it easier than ever before for devs to tweak their product on the fly. If NetherRealm Studios are committed to Mortal Kombat X as a competitive fighter, the company’s response to this technique will likely set the tone for their maintenance work going forward.
Mortal Kombat X is available now for Xbox One, PlayStation 4, and PC. An Xbox 360 and PlayStation 3 release is scheduled for later in the year.