Update 4/25: Mortal Kombat 11 game director Ed Boon has responded to AccomplishedPoet8's numbers.
It seems as though Boon is pointing out that there is a rotation of skins available through the store, as opposed to all of them being available at the same time. It also seems as though not all of the skins will be a part of the store rotation, which AccomplishedPoet8 may not have taken into account with their estimations. Original story follows.
Mortal Kombat 11's microtransactions have already been a source of criticism, with many pointing out that it would cost hundreds of dollars just to unlock all the skins for a single character in the game. Someone that wants to pay to unlock all of the skins in the game will have to invest even more money, with Reddit user AccomplishedPoet8 claiming it would likely take over $6,000 if someone wanted to buy all of the skins in Mortal Kombat 11 with microtransactions.
According to AccomplishedPoet8's math, it could take $6,440 to unlock all of the skins in Mortal Kombat 11. If someone wanted to just play the game and unlock all of the skins in Mortal Kombat 11, AccomplishedPoet8 estimates that it would take about 3,390 hours to unlock every skin in the game. It's worth noting that AccomplishedPoet8's estimations are taking the supposed Mortal Kombat 11 progression fix into account.
What this basically boils down to is that it seems virtually impossible for Mortal Kombat 11 players to unlock all of the skins unless they invest an unrealistic amount of time in the game or break out their wallet. NetherRealm has pushed back against the accusation that it balanced Mortal Kombat 11 in a way to push people towards microtransactions, but estimations like these seem to contradict that narrative.
To NetherRealm's credit, though, it does seem like the studio is making an effort to better balance the game in a way that's more rewarding for players. For example, the Mortal Kombat 11 Towers of Time will be getting easier in the future, which should help with the grind and make it easier for players to acquire in-game currency to spend in the Krypt.
Whether or not that change and other tweaks NetherRealm implements are enough to appease disgruntled fans remains to be seen. While there are those who point out that no one is forcing anyone to buy Mortal Kombat 11's microtransactions, others are clearly upset about the game's economy, especially considering it's a $60 premium title and not free-to-play. Moving forward, it will be interesting to see how NetherRealm continues to tackle Mortal Kombat 11's microtransactions and the controversies surrounding them.
Mortal Kombat 11 is out now for PC, PS4, Switch, and Xbox One.