Monster Crown is a sprawling adventure across a vast world filled with unique monsters, curious people, and extravagant cities. Players will find themselves traveling to every corner of this world to form a powerful team, and take on forces bent on accumulating power at any cost.

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There's a lot to Monster Crown, from breeding systems to intricate, environmental puzzles. While the game gets a lot of its systems right, there are a few areas where it needs improvement. With so much going on in the world of Monster Crown, it's no surprise that the game could benefit from a few fixes.

10 Clearer Signposting

main character walks into new area called "Windy Province" that is filled with green fields

It's clear from the jump that Monster Crown is styled after older Pokemon titles, with its pixelated aesthetic and locked isometric camera. Studio Aurum has also brought forward some of the more antiquated mechanics from those classic titles, including obscure pathfinding that makes it challenging to find the next story beat.

While this was accepted as a necessary part of the video game experience twenty years ago, it's significantly more frustrating in the modern era. Clear signposting would make it easier for players to stay engaged with a game through to the end.

9 Bug Fixes

main character stands in the middle of a field with orange bushes and a thin black line through the middle of the screen

Monster Crown offers gamers an alternative take on the Pokemon formula that mixes up many of the Nintendo franchise's mechanics to offer a notably different experience. Unfortunately, it also boasts a debilitating number of bugs that, in certain circumstances, can completely break the game.

The worst bugs are those that affect story progression or monster development. One particularly nasty bug causes a boss monster to essentially skip the player's turn in battle if their monster attacks first. Targeting these game-breaking glitches is easily the biggest fix Monster Crown needs at the moment.

8 Cleaner, More Responsive UI

A purple fox battles a pumpkin with a scythe with a battle menu between them

The user interfaces for many of Monster Crown's systems are designed to look like the menus from games that came out over 20-years-ago, and in that regard, the game succeeds spectacularly. Unfortunately, this style of menu was left behind for a reason, and its functional failings are more of a nuisance than anything else.

The biggest issue with the UI is how unresponsive it feels, with a noticeable amount of latency between the player's input and any sort of result occurring on screen. Improving the UI's responsiveness and ease of access would go a long way towards improving the user experience.

7 More Detailed Quest Log

a menu screen with grey boxes that detail different main quests

One of the most crucial tools in any RPG is the quest log. Players use this system to keep track of any quests they've completed, which quests are still outstanding, and the individual steps within each quest that may offer clues about where to go next.

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Monster Crown's quest log woefully fails to meet these basic expectations, and it just keeps one running check box for each step of the main quest that does little to actually guide players to their next objective. Adding a little more specificity and detail to the quest log would turn it into a useful resource for players, rather than just another tab to skip over in the pause menu.

6 Easier Party Management

menu screen with multiple monster sprites in boxes

The Pokemon series has nailed party management in the past few games, allowing for Pokemon to be easily moved, either individually or in groups, between the active party and a storage box. Recently caught Pokemon can also be swapped into the party in place of an existing team member.

Monster Crown needs to implement some of these features in order to make its party management more accessible. Different sprites for each monster, group movement, and a vertical party menu would allow players to keep better track of their monsters.

5 Add A Monster Comparison Mechanic

a menu with multiple monsters on screen with the focus on an armadillo-like monster called Seycret

Monster Crown places a heavy emphasis on breeding throughout the game, encouraging the player to try different combinations to find powerful new monsters to train. Each monster has about five different forms, and each egg can hatch into a monster with different attacks and stats.

Monster Crown needs to improve how players compare monsters; there's currently no feature that lines two monsters up next to one another. Adding a monster comparison mechanic will make it easier for players to invest in the best monsters they have with greater ease.

4 Fly From Anywhere

player character on a large bird over a pixelated, simple island map

The Pokemon series has changed how fast travel works a few times over the course of the series, but as long as players were outside, they could fly from just about anywhere in the world. Monster Crown places a limit on this by restricting players to only flying from designated places around the world.

Without this feature, players may feel like they're being penalized for exploring far away from nearby towns. Having the ability to fly back to a town from any point in the world provides players the freedom they need to search every corner of the world without having to worry about trekking all the way back to civilization.

3 More (And Better) Tamer Battles

main character speaks to another character who thanks them for a "thrilling battle."

There are a number of battles with other tamers throughout the world of Monster Crown, but not on nearly the same scale as other titles in the genre. Tamer battles are randomly found throughout the world, often in out-of-place locations, and never feel quite as special because of this randomness.

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The only exception to this is the Chief Tamer battles, but even these don't feel like much of an improvement. Building these characters up more and giving them some kind of unifying theme would go a long way toward making the tamer battles feel like a more desirable experience.

2 Clear Breeding Expectations

menu screen with preview results for a monster breeding; pink egg in the middle of the screen with list of attacks at the bottom

Breeding is a huge part of Monster Crown, and one of the most fun systems that the game throws at players. Any monster can be mixed with another to create something new and potentially more powerful than either of its parents.

What is a bit of a letdown is how much information players have going into the breeding process. The only things players know ahead of time are the baby's attacks and what monster it will be. Seeing the baby's type and stats in advance would make breeding a more targeted, lucrative process.

1 Better Environmental Navigation

main character in a small boat on a lake between two red docks at night

Moving through the world of Monster Crown can be a bit of a pain at times, both as a result of how the player character moves and how the environment is laid out. There's very little precision to the character's movements that often results in overshooting an intended destination.

There are also several special movements that function like the Hidden Moves in Pokemon games, allowing the player to bypass specific obstacles. Unfortunately, they don't utilize the monsters themselves, and rarely feel necessary for the game's story. Including more creative uses for these abilities would do something to justify their inclusion.

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