Since its inception, Minecraft has placed an emphasis on exploration, adding all sorts of biomes and generated structures throughout numerous updates, hoping players will leave their bases and roam around the vast blocky world. In the upcoming Trails & Tales Update, the Trail Ruins structure will make its debut. The new generated structure is truly odd, as it's found buried underground in specific biomes, and it isn't exactly lively. What makes it special is that players will be able to brush up treasures underneath the suspicious gravel and sand found in Trail Ruins.

Although the Trail Ruins add another useful structure into Minecraft, it seems to run into a problem that most other structures are guilty of: being desolate or hidden. Much of Minecraft is just pure wilderness, and structures were made to fill the wild, but many structures lack security or comfort, such as the Ancient Cities and Strongholds found deep underground, or Woodland Mansions and Pillager Outposts that house dangerous mobs. Minecraft needs to consider a different approach when they create future structures, because empty ruins and mob bases begin to blur together at a point. Mojang should consider adding Cities in a future update.

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Cities in Minecraft Could Liven Up the Atmosphere

minecraft-villager-1

Cities would be a great addition to the game and a nice change of pace from the usual mob-infested structures. To clarify, Mojang shouldn't add modernized cities with whole skyscrapers and asphalt roads; the Cities should just be advanced versions of Villages, but not so advanced that they ruin the fantasy aspect of Minecraft. Currently, Minecraft Villages are hit or miss in terms of what can be found in them, as some Villages might be too small and fail to possess certain blocks and Villagers with specific jobs. Cities should be Villages on a scale similar to Ancient Cities or End Cities, housing Villagers of all professions.

Cities could be more likely to possess more useful and rare items, as well as interesting features in particular buildings. For instance, there could be an improved City armory that has a chance of containing diamond or iron gear, possibly with enchantments. In City libraries, enchanted books should be found among the bookshelves, and furthermore, City libraries could have a rare chance of spawning secret rooms hidden behind the shelves, using the Chiseled Bookshelf that's being introduced in the Trails & Tales Update. There could also be a research facility that contains various potions and potion ingredients, and possibly a ready-to-use Nether Portal.

Different Kinds of Cities in Different Biomes

Minecraft Three Village Biomes

Like their predecessors, Cities should be found among Minecraft's various biomes such as the desert, plains, and taiga. Similarly to Villages, each type of City's housing should use blocks that are native to the biomes, but the architecture should be a lot more detailed and consist of larger buildings and unique construction. There could be statues made of native materials, like an ice statue in the colder biomes or a wood statue in Cities found in forests. Moreover, camels could have their own little park in desert Cities to chill in, and plains Cities could contain larger horse stables.

Another interesting idea would be to not only have Cities housing basic Villagers, but Cities inhabited by other mobs. For instance, in snow-related biomes, there could be Snow Golem Villages/Cities, although they shouldn't be as useful as Villages or standard Cities. If Mojang feels particularly ambitious, it could add Golem Cities in mountains, where not only Iron Golems but also the scrapped Copper Golems and Tuff Golems live. Although Cities would be an amazing new feature, they might be too convenient for players, making original Villages insignificant. Some possible solutions for adding Cities would be to make their spawn rate especially rare, but just enough for players to actually find them.

Minecraft is available now on Mobile, PC, PS4, Switch, and Xbox One.

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