Minecraft is, without a doubt, one of the most interesting video games focused on creation. Granting gamers with an immense level of open worlds to roam, many players' only limit is based on what they have been able to create with their own imagination and ambition. Along the way, fans have built Star Trek's iconic USS Enterprise and recreated Star Wars: A New Hope entirely in-game – impressive feats without question.
With that said, Minecraft users have pushed boundaries in other ways, too. The game's engine has been used to great affect to make in-game 3D printers and graphing calculators, and has even led to the creation of versions and homages of other games such as Sim City and Flappy Bird. There's a reason why developer Mojang was bought by Microsoft for $2.5 billion, despite criticisms from employees of the tech giant that initially thought that Minecraft was "rubbish" (or so says Peter Molyneux).
Now, there's been a Minecraft creation that may put all the others to shame. An art student named Duncan Parcells, interested in the world of interactive design, decided to create a city in the world creation game. As it turns out, what he created looks like it would be more at home in Sim City 2000 than Minecraft.
Parcells (who goes by the Xbox Live ID of ColonialPuppet) used an incredible 4.5 million blocks over the course of 2 years to create a Minecraft metropolis. He dubbed his creation Titan City, and managed to contract the immense block-based metropolis during sporadic sessions over the course of 2 years. Discussing the city on Reddit, Parcells stated that he had "probably spent a couple weeks building" overall, stating that "many people have played more CoD than I've played Minecraft."
Instead, the digital foreman spent about "3-5 hours every 2 weeks" on Titan City, as well as making use of his college's "ridiculously long winter break" to build.
If this city wasn't impressive enough, Parcells built it using the Xbox 360 version of the game, rather than the PC version. The art student did not own a PC at the time he started, and could not get Minecraft working on his Mac, so instead used the only device he had at hand – his Xbox. "The PC didn't come into the picture until about a year ago," said Parcells. "By then the city was well underway." The creator has felt the need to "keep it loyal to it's original platform," so he plans on completing the city for Xbox 360 and then creating a transfer for PC.
That's right, Titan City is not even finished yet. According to Parcells, the city is nearing completion on Xbox, but there is still some work to be done. When that's done, Titan City "will be permanently moved to PC and made even larger." We can't wait to see what else he has in store. Meanwhile, Xbox One owners that want to make their own city can get in on the fun since the game is now available for download on the platform, and brick-and-mortar traditionalists can join in on the fun when Minecraft: Xbox One Edition arrives this November.