It's not unusual for game developers to hide secrets and easter eggs in their games that can only be found when the conditions are right. It's also not unusual for these secrets to not be found for years - gamers discovered a hidden quest for the first time 13 years after the release of Final Fantasy IX, for example.

However, very few developers would purposefully go through the trouble of creating a lengthy easter egg to reward gamers for something that may never happen. Hideo Kojima, however, isn't just any developer, and Metal Gear Solid V: The Phantom Pain isn't just any game.

Discovered in the PC edition of Metal Gear Solid V's files is a secret cutscene that no one has viewed in-game yet. In fact, no one may view it ever, as the 8-minute long cutscene appears to be a story reward for what is basically an impossible task: getting rid of all nukes in Metal Gear Solid V's multiplayer mode, Forward Operating Base. The cutscene commemorates the world disarming every single nuclear weapon on the planet, but also warns of the risk of just one person creating another nuke.

What makes this cutscene highly impractical is that nukes are extremely valuable in the Forward Operating Base multiplayer mode, as highly effective weapons to use to protect one's base from other invading players. Triggering this cutscene, then, would require every single player participating in multiplayer mode to destroy their nukes, which would then (presumably) trigger the congratulatory nuclear disarmament cutscene.

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It's not exactly certain that doing so would trigger the video, as the coding behind what would trigger it is unknown for now. However, it seems unlikely that Konami and Kojima would have gone through the trouble of creating an 8-minute cutscene, decided not to use it, and included it in the game's files anyway. On the other hand, a third chapter of Metal Gear Solid V was cut, entitled "Peace." It's hard to determine what exactly the third chapter may have entailed in its entirety, but nuclear disarmament and "peace" are concepts that definitely go hand-in-hand, so perhaps the cutscene was going to be a part of the third chapter.

It's not the first time that a game has had a feature or been entirely built around the idea of what the entire playerbase is doing. Developer Vogelsap, for example, recently made waves by announcing that once every single playable character in horror game The Flock had died, the game would go offline. Of course, the main difference here is that having all of the player characters in The Flock die is eventually inevitable, but surrendering nukes in Metal Gear Solid V is completely optional and would require participation from every single player.

Metal Gear Solid V is a superb game, and gamers have already found other easter eggs hiding in the game. While it seems extremely unlikely that this cutscene will ever be seen in-game the way it was meant to be seen, at least dataminers have made its existence known.

Metal Gear Solid V: The Phantom Pain is available now for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

Source: YouTube