Metal Gear Solid V Producer Addresses Fan Concerns Over Graphics Downgrade

By | 1 year ago 

Metal Gear Solid V Snake Headshot

Even with all of the controversy surrounding Konami and developer, Hideo Kojima, Metal Gear Solid V: The Phantom Pain had a great showing at E3 2015. The game released a brand new trailer, teasing longtime fans over some interesting lore tidbits which may be in the game, along with releasing some new gameplay showing off multiple ways to complete a mission.

Surprisingly, the long gameplay demo didn’t satisfy everyone however, as Metal Gear Solid V: The Phantom Pain is the latest game to spark a visual downgrade controversy among fans.

To address fan concerns directly, Metal Gear Solid V: The Phantom Pain producer, Ken-ichiro Imazumi, took to Twitter to try and shed some light on what fans were seeing. He began by telling fans that at this stage in development, the team isn’t typically able to change or downgrade the game which also includes the lighting engine.

Contrary to popular belief, the Metal Gear Solid V team has continued to tweak the game’s engine, a subtle fact which can be seen when comparing the original E3 demo to the just released alternative version.

Imazumi also went on to give fans a little insight into why the PC version was delayed a couple of weeks compared to the console version of the game.

Fan concerns over downgraded graphics seems to be a topic on the rise in this generation of consoles. Just recently Ubisoft announced that they’ve changed their release policies due to the graphics complaints over Watch_Dogs. Many fans had felt the game did not live up to the initial gameplay trailer revealed at E3 2013 during Ubisoft’s annual press conference. PC Modders were actually able to visually get more out of the game post-release by unlocking some of the game’s code.

Ubisoft has not been the only target however as the recently released The Witcher 3: Wild Hunt has also been targeted by fans over a perceived graphics downgrade. Interestingly enough, CD Projekt RED’s co-founder Martin Iwinski actually responded and explained that some of the older trailers were actually using a different rendering engine at the time than what the game currently uses, which is why it looks a little different.

After watching the E3 gameplay related videos for The Phantom Pain, do you feel that the game doesn’t live up to previously shown trailers? Let us know below in the comments.

Metal Gear Solid V: The Phantom Pain is set to launch on PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on September 1, with a PC release following two weeks later.

Source: Ken-ichiro Imazumi Twitter, (1), (2), (3)